I’m having a number of problems with the Bryce/Daz Bridge.
If I start working in Daz and I want to send something to Bryce and work on it further there I get the following error when I “Send To Bryce”
! The Bryce Bridge requires Bryce 7.1.073 or higher.
I’m using Bryce 7 Pro, whichever version was available for download in August 2012. and Daz Studio 4.5 pro. However, if I start working in Bryce and send something to Daz everything sends just fine (but it opens up a new Daz window instead of using the one I’m already working with). From that new Daz window I can send objects to Bryce.
However if I try to send a figure with a texture map, hair and wardrobe to Bryce it crashes and the reason given is
Bryce.exe has caused and EXCEPTION_ACCESS_VIOLATION IN MODULE
Bryce.exe at 0023:005545E2
When I try to submit a bug report a get a 404 error.
Number of Processors: 2
Processor Type: Intel Pentium Class
Windows OS: Windows XP This is incorrect, my OS is Windows 7
Version 6.0001
Build Number 7601
Service Pack 1
I’m having a number of problems with the Bryce/Daz Bridge.
If I start working in Daz and I want to send something to Bryce and work on it further there I get the following error when I “Send To Bryce”
! The Bryce Bridge requires Bryce 7.1.073 or higher.
I’m using Bryce 7 Pro, whichever version was available for download in August 2012. and Daz Studio 4.5 pro. However, if I start working in Bryce and send something to Daz everything sends just fine (but it opens up a new Daz window instead of using the one I’m already working with). From that new Daz window I can send objects to Bryce.
However if I try to send a figure with a texture map, hair and wardrobe to Bryce it crashes and the reason given is
Bryce.exe has caused and EXCEPTION_ACCESS_VIOLATION IN MODULE
Bryce.exe at 0023:005545E2
When I try to submit a bug report a get a 404 error.
Number of Processors: 2
Processor Type: Intel Pentium Class
Windows OS: Windows XP This is incorrect, my OS is Windows 7
Version 6.0001
Build Number 7601
Service Pack 1
ok - I think what you want to do will not work
you can’t send a models back on forth between Bryce and DS
example - pose model send to B. - no like - send back to DS - best way ( delete model in B. ) make new in DS - send to B.
sending some model from B. to DS is just not worth it - if its a model save as obj and import into DS .
ok - I think what you want to do will not work
you can’t send a models back on forth between Bryce and DS
example - pose model send to B. - no like - send back to DS - best way ( delete model in B. ) make new in DS - send to B.
sending some model from B. to DS is just not worth it - if its a model save as obj and import into DS .
The problem is I can’t send any models from Daz to Bryce unless I open Bryce first, send a model to Daz and then work from the Daz window that Bryce opens. So I usually send a default terrain to Daz then delete it and work in that Daz window. That’s not that big a problem, more of a minor annoyance.
The big problem is when I try to send a model that has hair and is wearing clothes it ends up crashing Bryce as described above. Default genesis figure naked and bald, no problem. Anything more complex and it’s crashing.
ok - I think what you want to do will not work
you can’t send a models back on forth between Bryce and DS
example - pose model send to B. - no like - send back to DS - best way ( delete model in B. ) make new in DS - send to B.
sending some model from B. to DS is just not worth it - if its a model save as obj and import into DS .
The problem is I can’t send any models from Daz to Bryce unless I open Bryce first, send a model to Daz and then work from the Daz window that Bryce opens. So I usually send a default terrain to Daz then delete it and work in that Daz window. That’s not that big a problem, more of a minor annoyance.
The big problem is when I try to send a model that has hair and is wearing clothes it ends up crashing Bryce as described above. Default genesis figure naked and bald, no problem. Anything more complex and it’s crashing.
ok
does it crash all the time or after you do it more then once ?
I sounds to me like Daz Studio is looking for a version of Bryce you don’t have, to send the models to.
Is there a preference within Daz that allows you to set which version of Bryce it prefers?
Sorry I can’t help any further than that as I don’t use Daz studio.
Everytime I send my test figure with clothes and hair it crashes.
A lot of people report this same problem.
Genesis is complex and people have got it in to in Bryce, but high res textures and transparency maps on hair as well as all the geometry that’s hidden is all taking up Bryce’s memory.
Test it using low res clothing and skin textures and ‘hiding’ all the body parts which are underneath the clothing to make the exported model as small as possible.
Generally, install Bryce first, then Studio. If Studio is already installed, install Bryce and then Studio again. I have never had issues with Bryce 5.5 and Studio 2.3, Bryce 6 with Studio 3 and Bryce 7 with Studio 3 and 4.
ok - I think what you want to do will not work
you can’t send a models back on forth between Bryce and DS
example - pose model send to B. - no like - send back to DS - best way ( delete model in B. ) make new in DS - send to B.
sending some model from B. to DS is just not worth it - if its a model save as obj and import into DS .
The problem is I can’t send any models from Daz to Bryce unless I open Bryce first, send a model to Daz and then work from the Daz window that Bryce opens. So I usually send a default terrain to Daz then delete it and work in that Daz window. That’s not that big a problem, more of a minor annoyance.
The big problem is when I try to send a model that has hair and is wearing clothes it ends up crashing Bryce as described above. Default genesis figure naked and bald, no problem. Anything more complex and it’s crashing.
Actually the Bridge was meant to be started from an open scene in Bryce. The work flow should be:
1) You open Bryce and a new blank scene or a scene previously done and saved that just needs the item you’re going to send from Studio.
2) Before doing anything else click the Daz logo to open Studio (It’s not mandatory you not do anything to the scene first I just suggest that to keep the undo buffer and the memory usage to a minimum)
3) Load whatever it is you want to send to Bryce either by creating a new scene in Studio or by loading a saved scene.
4) Select the item to be sent (make sure anything that goes with it is parented to the main object) click send to Bryce.
5) Save your scene and then continue working from there.
The best way in my opinion to go about it, is to not send anything over until it’s fully posed and had whatever textures applied. I’m not sure how Bryce handles shaders so try to avoid using too much that is meant for Studio only. It’s also good if you can have your Bryce side of the scene complete but if you do save it and close Bryce then reopen it and load the scene (to clear the undo buffer). This usually isn’t possible because until all elements of the scene are in the scene it’s hard to make all the proper adjustments (sun position, atmospherics, etc.).
Now another thing to keep in mind is what you’re sending, as far as I know figures with the Elite series of textures applied will crash Bryce. Also very large scenes (due to Bryce only being able to access a limited amount of memory).
The error message you’re getting is odd though and makes me wonder if you have the correct version of Studio 4.5? If you downloaded Bryce 7 Pro just a month ago then you have the latest version of Bryce. Studio 4.5 only relatively recently regained a functional Bryce/Studio Bridge. Given that the error message points to an older version of Bryce I’m thinking the version of Studio you’re using is not the right one, unfortunately I don’t know off the top of my head what the right version number is.