I agree. Sintel was ... IS an amazing piece. I was under the impression that we were going to have an abrupt ending but it ended well but left you wanting more. I can’t believe all that was achieved in Blender. The part where she is going through the bamboo jungle was just so vibrant and lovely. The Dragons were exceptional and the old wise man.. WOW! The main character was very likable and you wanted to see her succeed and felt her pain as she realized her fatal mistake.
I’ve got Scales and I’m going to try rigging her (?)...she was a hard one to find. Most of the other models, including Sintel, herself, were pretty easy. All of them are under a CC license, so I’m surprised that they haven’t already been ‘Poserized’
That is once Paolo helped me grasp the entirety of the complete suite.
Custom vertical docking (now default in 2.5 series), and a custom setup room for every flavor; Modeling/Sculpting, Texturing, UV-ing, Rendering, LuxRendering, Dynamics, and 3D Painting. Similar to my different rooms in both Poser, and Carrara.
I still have that 2.49 installed, and play in it every now and then. Still love that UI…
Don’t get me wrong, though, I love the 2.5 series. Especially since they have been working so hard on the modeling tools to be on par with Wings3D.
That’s right, I said Wings3D…
Blender isn’t quite there yet, but is getting there slowly but surely. Eventually, I can see myself completely abandoning W3D, and use Blender exclusively for my modeling tasks. For now, I’m content with my W3D/Blender/Hexagon/Metasequoia workflows.
re: Wings3D….....another under-rated app. I tried it a few times, and didn’t get anywhere,
but after seeing what David Brinnen has done with it, I need to spend some time with it for sure.
re: Blender…....just keeps getting better & better. Not easy, but not that difficult especially
since the makeover with 2.5. I know you and many others like the old gui, but it was
a major stumbling block for me (and many others). To each his own.
“If you like your Blender, you can keep your Blender…....period.”
There are so many versions to choose from (if you don’t need the latest & greatest).
It’s just very flexible, and even runs off a flash drive, so very portable. And there seems to be an infinite number
of free tutorials for it as well.
It’s especially good for physics sims, e.g. fluids & softbodies. I like Carrara best for bullet physics, and animation.
VUE for terrains & skies. Bryce for abstract art, certain terrains, and materials.
...until they come up with a “default” camera in the editing window that can be controlled using a pointing device (like other modelling apps have) instead having to key in your movements all the time, I still find it cumbersome to work with.
Something like the Daz “Camera Cube” would be a vast improvement.