There’s something else going on between those two renders than what the message is informing you about.
Just to be sure…the same lights are used for both renders, but the only difference is shadow type?
The various settings like SSS and ambient are the same…basically, there’s no other changes to the surface settings.
Things like bump/displacement/specularity maps are properly assigned…(like the limbs maps are actually on the limbs and not the torso maps)
Are you using progressive rendering?
Any actual rendering errors (severity level higher than 1) showing up in the log?
First, sorry for the extremely long post. Yes, the only thing I did was change the shadow map from deep shadow to ray trace. All the mats appear to be in order and such. Here is a snippet of the log:
Rendering image
3Delight message #43 (Severity 0): R2093: object ‘<unnamed>’ (displacement ‘brickyard/{9aa156a1-7e6e-43d5-b1e2-bfe9684cd603}/shader_Displacement’, surface ‘brickyard/{9aa156a1-7e6e-43d5-b1e2-bfe9684cd603}/shader_Surface’) used only 0% of its displacement bound
3Delight message #43 (Severity 0): R2093: object ‘<unnamed>’ (displacement ‘brickyard/{e2b4b352-4907-4e75-b0fa-6b8104b2bed2}/shader_Displacement’, surface ‘brickyard/{e2b4b352-4907-4e75-b0fa-6b8104b2bed2}/shader_Surface’) used only 0% of its displacement bound
3Delight message #43 (Severity 0): R2093: object ‘<unnamed>’ (displacement ‘brickyard/{9aa156a1-7e6e-43d5-b1e2-bfe9684cd603}/shader_Displacement’, surface ‘brickyard/{9aa156a1-7e6e-43d5-b1e2-bfe9684cd603}/shader_Surface’) used only 0% of its displacement bound
3Delight message #43 (Severity 0): R2093: object ‘<unnamed>’ (displacement ‘brickyard/{e2b4b352-4907-4e75-b0fa-6b8104b2bed2}/shader_Displacement’, surface ‘brickyard/{e2b4b352-4907-4e75-b0fa-6b8104b2bed2}/shader_Surface’) used only 0% of its displacement bound
Saved image: C:\Users\Muon Quark\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
Finished Rendering
Total Rendering Time: 41.5 seconds
I also found quite a few of these in the log as well:
Loaded image V5BreeTorsoM.jpg
Loaded image V5BreeTorsoB.jpg
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 2 unknown for QWidget)
Loaded image V5BreeTorsoM.jpg
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 12 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 13 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 14 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 16 unknown for QWidget)
Loaded image V5BreeLimbsM.jpg
Loaded image V5BreeLimbsB.jpg
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 2 unknown for QWidget)
Loaded image V5BreeLimbsM.jpg
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 11 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 12 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 12 unknown for QWidget)
WARNING: QAccessibleWidget::rect: This implementation does not support subelements! (ID 14 unknown for QWidget)
And finally, here are my render settings:


