Whats going on with the DUF saves?
since we are now pretty much stuck with saving as DUF I got to voice my oppionion about this. I understand that the format is here to stay and that it may be better for you guys to organize on how to save things. All no problem but it seems that the DUF saves often seem to simply forget settings. Especially morphs. For example when I save a scene with a figure that is using the perfect thighs and booty fixes from Xameva and meipe, and then reload the scene it will always break the functionality to some degree. The thigh ends up being distorted at a certain angle of sideways movement, this results in me having to remove the morphs and reinject it into the mesh, which takes time and also brings some other problems which I wont go into detail now. But whats going on with the way that DUF files seem to forget settings? Is there a way for you to doublecheck compatibility perhaps, or give me a way to save in the old format? Because right now I am pretty displeased with how things are.
When I use the cr2 exporter to save the figure and then load it, its working as it should. But I really dont want to seperately load each figure whenever I open a scene, otherwise whats the point of even having a save feature?
Studio is doing very well and improving at the right pace, but the save format seems to be lacking compared to the rest.