No, there’s Basic Suit and Supersuit; they came in a same bundle.
Basic Suit is the one with the problem, not the Supersuit.
Ok, thanks for that. I just went and looked closer at the product description, what is the difference? is there a reason why you can’t just use the supersuit instead?
I’d love to use the Supersuit instead, but it’s not useful for every kind of texture out there. Especially Super-Heroes. See, even when totally unmorphed, if you look closely, you can see some of the patterns some of the “morphs” follow on the suit. I don’t want that. The Basic Suit doesn’t have that problem, which is why they need to fix it.
Did they say why? If they do not give us a valid reason I am going to be royaly pissed.
All he said was that the issue was solved and pointed out the temperary fix that was posted here (note, if you haven’t signed up to this, you’ll need to sign up to view it): https://bugs.daz3d.com/view.php?id=47169
Pointing that out is not fixing the problem, it’s making us fix the problem ourselves, something Daz should do not us.
I actually love the Basic Suit, and even I strongly agree that the suit itself is rather coarsely material zoned in comparison to the Supersuit. This is why I actually use both the Basic Suit and Flipmode’s GSuit for Genesis.
So, we can share a remapped version of the suit correct?
Granted, it’s saved as a preset through the support asset save menu I’m assuming??
Would something like this help? Caution: I’m no UV pro in any way but found this layout may be of use someday.