Roygee - 01 October 2012 11:17 PM
Yes, I’ve got all the tuts, models, etc. from the site. Missed the bit about custom doors, though - I’ll take another look, thanks.
I see the doors, etc. are all .car files, so if I do a custom model, I guess it must be saved as .car?
For medieval, I guess you would make it as close as you could with Architools then save as .obj and modify?
EDIT: Darn time zones - went to the link for the advance pack and sure enough, it was $32 - yipee. Went downstairs to get my credit card, had a cup of coffee, came back and it was back to $69 - talk about bad timing - missed by two minutes - sheesh
hya roy
re advance pack - there was talk n the commons about them giving a little leeway re buying things as the site keeps crashing - just send em a mail and tell em you live in deepest darkest africa or soemthing
and say that everytime you logged on they were down - which they probably were .....
I had a go at making my own windows yesterday - just round ones - the trick is to have them oriented in modeling room correctly
eg if you make a round iwnow from a cylinder you have to stand it up then spin it around - assuming you make it laying flat - just open an included car file of a window then chack out the orientation in the mesh room I guess.
ah medieval… come to think of it I have so many old buildings I could do a medievel city 
i just use a warp modifier to make then crooked ....
im in interestedto see what people do with this
re advance pack - baker is very handy as is the normal map thingy