Hey there,
I’ve just started to recently learn how to model. Most of you guys will know me for my models with FWDesign and my characters. But I thought it was about time to start learning to model all on my own.
I do have cinema4D, but I find the interface somewhat overwhelming when I’m only just starting out. In that program I haven’t gotten very far apart from UV mapping some simple shapes and modelling a few simple things. So, I decided to try Hexagon & see whether its simpler UI was better for my virgin modeller brain. Turns out the modelling tools in Hex are easier for me to understand. So I’ve been trying to persevere with this software to learn in.
So far, I’ve successfully modelled a crate in hex, UV mapped it and textured it. (See links). *Woohooo go meeee*
http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/487528_309026869204544_313928203_n.jpg
http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash4/307964_309026882537876_130208927_n.jpg
http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash3/538885_309026895871208_1509615191_n.jpg
What I want to know is. Is it possible in Hex to add several mesh elements onto one UV map. For example, this cube has one UV b’coz its one solid object. But what if, I was to make a wall of crates & make it into one object, but I didn’t want them to share the same UV as I wanted to texture each crate independantly. How would I go about doing that?
Is it even possible in Hex or would I have to use an external UV mapper program?
I know it’s possible in cinema, but I don’t feel confident enough to tackle it in that program just yet. I was very much hoping that I could stick to Hexs’ simple UI while I’m in the early learning stages.
I’ve been searching for tutorials on UV mapping, but with no such luck.
Any advice, and help would be greatly appreciated.
Thanking you in advance,
Anna
xxx


