Hi…
Just to follow up on my earlier post… the .duf and ‘Depricated’ .dsa Save Pose Presets work correctly in 4.5.0.114 and 4.5.0.137 for both Genesis and Gen 4 figures.
With Genesis, depending on what morph packs you have will depend on whether there are any morphs on both the Root and the Head nodes and if they also include rotation and translation values for the eyes and/or jaw. So choose carefully.
The .duf Pose Preset lets you select from all parameters available on the figure. The .dsa doesn’t always show all parameters on the figure, but saves the pose correctly according to my tests, though there could always be things I may have missed or overlooked… 
And one last tip, after selecting Check Modified Only in the menu, select Expand>Checked that will expand the tree for the figure down to all of the checked parameters making it easier to un-check parameters you don’t want.
@kitakoredaz… Hi… both the eyes and the jaws are bone nodes and may have rotation and/or translation values depending on the expression morphs used, also some controllers are on the Head while the morphs themselves are on the Root.
Also if you save an expression Pose Preset and Genesis has a Shape morph applied, there could also be ‘corrective’ expression morphs for that Shape that have values. You would want to either un-check all of those ‘corrective’ morphs or better yet, dial back the Shape morph to the base Genesis first to clear the values of those ‘corrective’ morphs.
Hope this helps… 