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What’s up with .duf?
Posted: 30 September 2012 07:24 PM   [ Ignore ]   [ # 16 ]
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Some pretty good reasons smile

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Posted: 30 September 2012 07:25 PM   [ Ignore ]   [ # 17 ]
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Indeed. Thank you. smile

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Posted: 30 September 2012 08:00 PM   [ Ignore ]   [ # 18 ]
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...unless one is into scripting, the editing function is pretty much useless.

....duf files cannot be read by any version of Studio prior to 4.5. (not even 4.0.x).

....daz format is readable by all older versions of the application from 3.1.x back. Granted one can’t open a scene created in 3.1.x in 2.3.3, but why would one want to anyway?

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Posted: 30 September 2012 08:01 PM   [ Ignore ]   [ # 19 ]
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I hand edit files all the time

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Posted: 30 September 2012 08:24 PM   [ Ignore ]   [ # 20 ]
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...I don’t, as I burned out on programming years ago.

The whole attraction of Daz Studio for me was that it approached the subject from the artist’s rather than technician’s perspective.

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Posted: 30 September 2012 08:25 PM   [ Ignore ]   [ # 21 ]
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Kyoto Kid - 30 September 2012 08:00 PM

...unless one is into scripting, the editing function is pretty much useless.

....duf files cannot be read by any version of Studio prior to 4.5. (not even 4.0.x).

....daz format is readable by all older versions of the application from 3.1.x back. Granted one can’t open a scene created in 3.1.x in 2.3.3, but why would one want to anyway?

And that Kyoto Kid is why I’m sticking with DS 4.0 for the foreseeable future. I don’t trust duf files and suspect that we’re going to be forced into adopting something we won’t be able to use our current DAZ Scene files with in the future.

Will I be able to use my files created in DS4.0 in a future version of DS like 5.0? Or will I have to start all over again recreating my V4s from the ground up in a future version? I hope not because I sure would resent it.

That would be like Adobe creating a new version of Photoshop that could not read any Tif, Jpeg or Psd created before the introduction of that particular Photoshop version.

“Sorry photographers, we here at Adobe have decided that with the new Photoshop CS7, you will not be able to open any graphics file created before 2014. Tif, Jpeg, PSD and your camera’s Raw files are obsolete and we’re now introducing the new proprietary ‘DNG 2014’, which is the only file format compatible. So for opening all your archived files pre-CS7 you’re SOL, but we’re sure you won’t mind.”

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Posted: 30 September 2012 08:30 PM   [ Ignore ]   [ # 22 ]
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I really like your Wonder Woman, Knight 22179.

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Posted: 30 September 2012 09:07 PM   [ Ignore ]   [ # 23 ]
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Thanks, Mark. smile

And you can still open your scene files from D/S4 Pro with 4.5. I upgraded and so far I’ve had no problems in that area.

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Genesis is head & shoulders above “Genesis 2” (or better known as BF2/BM2) and is the FAR superior figure. Why? It doesn’t suffer from the UN-necessary gender split

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Posted: 30 September 2012 09:15 PM   [ Ignore ]   [ # 24 ]
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Kyoto Kid - 30 September 2012 08:00 PM

...unless one is into scripting, the editing function is pretty much useless.

...or there’s a path error, or one item in the scene isn’t working and it makes the whole scene not load.

Kyoto Kid - 30 September 2012 08:00 PM

....duf files cannot be read by any version of Studio prior to 4.5. (not even 4.0.x).

....daz format is readable by all older versions of the application from 3.1.x back. Granted one can’t open a scene created in 3.1.x in 2.3.3, but why would one want to anyway?

You never had a problem with having to upgrade from 3.1.1.73 to 3.1.1.74 because that’s the version the PA used, when something else you use won’t work in 3.1.1.74?  Or not being able to use something because you’re in the middle of a project and can’t risk installing a newer version?  Or just don’t have the time to download hundreds of MB’s every time there’s an update?

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Posted: 30 September 2012 09:20 PM   [ Ignore ]   [ # 25 ]
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As im still a DS2 user, i guess this is something i need to start paying attention to.  So does this mean with these .duf files in older versions of DS will not load these props?  I almost use my own lights anyway, so thats not “that” big a deal.  I would like to know EXACTLY how this effects me.

Thanks!

-MJ

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Posted: 30 September 2012 09:20 PM   [ Ignore ]   [ # 26 ]
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To Knight22179:

You’re welcome on WW.  smile


But my worry about future DS versions like the eventual 5.0 perhaps next year is will they open all our existing DAZ Scene files or force us to adopt Duf exclusively?

It’s good that 4.5 will, but I worry about where they’ll be going beyond that

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Posted: 30 September 2012 09:22 PM   [ Ignore ]   [ # 27 ]
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MarkR151 - 30 September 2012 08:25 PM

Will I be able to use my files created in DS4.0 in a future version of DS like 5.0? Or will I have to start all over again recreating my V4s from the ground up in a future version? I hope not because I sure would resent it.

.ds files from before DS3 (which introduced .dsa files) still work in DS4.5, even ones made in DS1.  The only previous DS-format files that don’t work in DS4.5 are, surprise, .daz files from the early days of DS, which won’t work in DS3 either.

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Posted: 30 September 2012 09:26 PM   [ Ignore ]   [ # 28 ]
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fixmypcmike - 30 September 2012 09:22 PM
MarkR151 - 30 September 2012 08:25 PM

Will I be able to use my files created in DS4.0 in a future version of DS like 5.0? Or will I have to start all over again recreating my V4s from the ground up in a future version? I hope not because I sure would resent it.

.ds files from before DS3 (which introduced .dsa files) still work in DS4.5, even ones made in DS1.  The only previous DS-format files that don’t work in DS4.5 are, surprise, .daz files from the early days of DS, which won’t work in DS3 either.


I hope they’ll work in the eventual DS 5.0 too.

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Posted: 30 September 2012 09:27 PM   [ Ignore ]   [ # 29 ]
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I believe another one of the reasons DUF was created was to make distribution easier.  E.g., if I create a scene and save it as a .duf, I can send that to anyone, and not violate copyright because the .duf only contains references to the original content.  Whereas .daz files may include some of the original content in them, and thus you’re distributing geometry/etc that you shouldn’t be.

Granted, most people probably don’t share their scene files, so this may not be a big selling point for them.

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Posted: 30 September 2012 09:33 PM   [ Ignore ]   [ # 30 ]
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MJ007 - 30 September 2012 09:20 PM

As im still a DS2 user, i guess this is something i need to start paying attention to.  So does this mean with these .duf files in older versions of DS will not load these props?  I almost use my own lights anyway, so thats not “that” big a deal.  I would like to know EXACTLY how this effects me.

Thanks!

-MJ

Since DS2 can’t load .daz files or scripts created in DS3, you wouldn’t have been able to load them anyway.  Are there PAs still providing DS2 versions of products?

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