I run DAZ Studio 3.1.2.32 under Windows7-Pro 64-bit
When I search for new content it finds the Poser “.cr2” file and the Poser light “.lt2” file
C:\Users\<MyName>\Documents\DAZ 3D\Studio3\content\Runtime\Libraries\Character\Muze\HTLabyrinth
but doesn’t find the DAZ Studio format “.duf” files for the same product.
C:\Users\<MyName>\Documents\DAZ 3D\Studio3\content\Props\Muze\HTLabyrinth
I can live with the Poser .cr2 file but the Poser lights are WAY to bright. :-(
Are all new Studio products going to be incompatible with Studio3?
Can the “.duf” files be converted to older format files compatible with Studio3?
Are all new Studio products going to be incompatible with Studio3?
Can the “.duf” files be converted to older format files compatible with Studio3?
.duf is the new format for pretty much everything in the latest version of DAZ Studio (4.5) and looks like that is the future for all DAZ native content. I think most of the content providers are using it. It is not compatible with earlier version of Studio.
I really really really don’t like Studio4 and really really love Studio3. I have a large library already and haven’t been buying many items recently especially Genesis related stuff but I figured props and architecture would continue to be backward compatible. I guess that’s not in the cards. :-(
Well, there’s one upside to this. I don’t buy from other stores unless they support DAZ formats so I’ll be saving money by not buying any new items. And I will be asking for a refund from DAZ.
I feel like I and other Studio3 afficionados are standing on a rug at the edge of a cliff and DAZ is yanking it while yelling “Fly, you fools, fly!”
I’m going to crawl into my hole, pull the rock over me and play with my existing toys.
You can have both 4.5 and 3 installed without conflict. Load the .duf files into 4.5 and use File>Save as>Deprecated>Material Preset to save the materials in .dsa format, then apply those to the Poser items in DS3.
They do mention that they are only compatible with DS4.5 on the product page though. (well, the ones I’ve seen anyway)
Not all of them. I’ve bought a few things recently — at least a couple from before 4.5 was out of beta, which is not what I would consider a good idea — which had 4.5-only files with no mention of this in the product page. I was holding off on installing 4.5 until I was sure there wouldn’t be an immediate bugfix update.
I’m in the same boat as LeatherGryphon, although for different reasons. I have 4.5 installed, and I’m trying to get to grips with it, but I just plain don’t like some of the directions it’s taken. I’ve said all along I consider the UI to be several steps backwards from the D|S3 Classic I’m familar with and can use quickly and easily. Some parts I feel are crude and clunky, some just work differently for no readily apparent good reason.
The main reason why I won’t be abandoning D|S3 yet, though, is that many of my figures I’m developing will not work in 4.5 — in particular some adapted A3 and H3 figures, with geometry switching in the legs. The D|S3 scenes I’ve saved cause 4.5 to crash instantly to desktop with a cryptic error in the log. Loading the original Poser figures will allow the geometry switching to work, but I’ve developed these figures over several years and I can’t remember everything I’ve done to them. Some things involved saving as a Poser .cr2 and I don’t even have that installed any more. (BTW, yes, the figures are Melody and Micah, with the Kasa digitigrade legs, Capsces morphs and a few other tweaks.)
I’d love to try adapting my current D|S3 figures to D|S4.5, but until they actually work, there’s no way I could consider it.
You can have both 4.5 and 3 installed without conflict. Load the .duf files into 4.5 and use File>Save as>Deprecated>Material Preset to save the materials in .dsa format, then apply those to the Poser items in DS3.
I have Studio4 on a separate machine but I guess I could try that technique. Thank you.
I really really really don’t like Studio4 and really really love Studio3. I have a large library already and haven’t been buying many items recently especially Genesis related stuff but I figured props and architecture would continue to be backward compatible. I guess that’s not in the cards. :-(
Well, there’s one upside to this. I don’t buy from other stores unless they support DAZ formats so I’ll be saving money by not buying any new items. And I will be asking for a refund from DAZ.
I feel like I and other Studio3 afficionados are standing on a rug at the edge of a cliff and DAZ is yanking it while yelling “Fly, you fools, fly!”
I’m going to crawl into my hole, pull the rock over me and play with my existing toys.
Well, its a lot like the game console market. Eventually your favorite console is going to be abandoned in favor of something newer.
Perhaps a better example would be when Windows 95 gained more steam, less and less programs and games were made for Dos.
I really really really don’t like Studio4 and really really love Studio3. I have a large library already and haven’t been buying many items recently especially Genesis related stuff but I figured props and architecture would continue to be backward compatible. I guess that’s not in the cards. :-(
Well, there’s one upside to this. I don’t buy from other stores unless they support DAZ formats so I’ll be saving money by not buying any new items. And I will be asking for a refund from DAZ.
I feel like I and other Studio3 afficionados are standing on a rug at the edge of a cliff and DAZ is yanking it while yelling “Fly, you fools, fly!”
I’m going to crawl into my hole, pull the rock over me and play with my existing toys.
Well, its a lot like the game console market. Eventually your favorite console is going to be abandoned in favor of something newer.
Perhaps a better example would be when Windows 95 gained more steam, less and less programs and games were made for Dos.
What!!! you mean I’m going to have upgrade to Windows95! Ohhh noooooo….
...I was afraid of this. Genesis stuff, that’s fine, I can live with out that, but, props, that’s another thing.
Not only are Poser lights too bright, but all the shaders need tweaking to look proper in the final render as well.
I agree with the “rug on the cliff” analogy.
The only thing that still makes my annual PC membership worth something anymore is the 1.99$ stuff Jack keeps releasing and the occasional cool old car.
.duf is plain text and can be edited in a text editor, .daz is binary and cannot be edited in anything
.duf will automatically recreate Data folder files from the Poser versions if the Data files are missing
.duf files can be opened in earlier versions (starting with DS 4.5), .daz files never could
.duf uses a standardized, documented architecture based on JSON, .daz format is a mystery