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Ambient occlusion for daz studio 4.5?
Posted: 27 September 2012 11:56 PM   [ Ignore ]
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Hello,

I just downloaded daz studio 4.5 pro and am wondering does the daz studio rendering engine (3d delight) offer ambient occlusion? I can’t seem to find the option for it in render or light settings…

Cheers,

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Posted: 28 September 2012 04:26 AM   [ Ignore ]   [ # 1 ]
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Check this recent thread Question about ambient occlusion

Hope that helps!

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Posted: 28 September 2012 02:39 PM   [ Ignore ]   [ # 2 ]
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Hi Melbards, welcome!
DAZ Studio has at least three ways of doing AO, the simplest being using UberEnvironment which you can find in DAZ Studio Formats->My Library->Light Presets->omnifreaker->UberEnvironment2. Double click on the !UberEnvironment2 Base (first icon) and then on any of the available image maps (or none if you want a pure-AO look).
A second way is by using Shader Mixer, which is a bit more involved. Open SM, and go to Functions->Lighting->Shadows and drag or double click on Ambient Occlusion which will spawn the AO brick in the middle of the screen. Drag its C connector to Diffuse Strength, make sure a surface you want it applied to is selected and press Apply.
A third way is with the AO point-cloud script in the render settings/Advanced, select “Scripted 3Delight” as Render Engine, then the “Point Based Occlusion” script.

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Posted: 28 September 2012 02:56 PM   [ Ignore ]   [ # 3 ]
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pwSurface2 is an option as well.  It is a surface shader and will allow you to control the AO per surface.

You can check out the online guide to check out its different functions here - http://www.poseworks.com/shaders/pwsurface2/

pwSurface2 can be purchased from the DAZ3D Store here - http://www.daz3d.com/shop/pwsurface-2

And I have 30 free presets for pwS2 - http://www.mediafire.com/?vc2l6wuibcd616f

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