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NEW Tyler and Miki 4.0 products—. PROBLEM: Bone rotations create deforms in the wrong places!
Posted: 27 September 2012 10:10 AM   [ Ignore ]   [ # 16 ]
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Ok…

That is the WEIRDEST rigging I have EVER seen.

The feet aren’t parented to the legs, and not even the hip: they’re directly attached to the “BODY” node.  I can’t see how that is possibly supposed to be right, and is certainly not going to work with Carrara.

It’s that way both in the actor (the parent is BODY:2) and down in the figure tree (addChild lFoot:2 ... BODY:2), so I assume they meant it to be that way.

If you fix that problem (parent in the actor and in the figure hierarchy) before you load the CR2 into Carrara for the first time (that is, between steps 3 and 4 in the instructions), then she will work the same as in Poser.

And by that I mean “not very well”.  Frankly… I’m glad she was free.

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Posted: 27 September 2012 03:42 PM   [ Ignore ]   [ # 17 ]
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Hi Fenric smile

Lol, your right…WEIRD… raspberry

Many thanks for the upload, I am trying things out now wink

I must be following your instructions v-badly tho!

I only own Poser 9 (sp3) BUT I am using my brothers laptop with Poser 2012 for tonight, he wants it back tomorrow :(

I am hitting one or two brick walls atm !

Firstly:

In Poser 2012, running the script (MergeAllZonesToWeights.py) results in the following error in poser output window:

Merging waist twisty
Traceback (most recent call last):
  File “C:\Users\orion_uk\Desktop\Test\Tool\PoserWeightmapInjector\MergeAllZonesToWeights.py”, line 6, in <module>
  param.AddZone(poser.kZoneTypeCodeMERGEDWEIGHTMAP)
AttributeError: AddZone


Secondly:

Step 4
Load the CR2 into a new, empty Carrara scene and save the scene to an UNCOMPRESSED
CAR file.  The figure MUST be the only figure in the scene (no clothing! no props!). 
The scene MUST be un-compressed.

Carrara 8.1.1.12 pro (64bit) locks up at this point and does nothing apart from the GUI going `grey` and then application force close, When trying to import Tyrler_converted.cr2. I even deleted the default light and camera!

Importing Tyler.cr2 imports in Carrara BUT Tyler_converted.cr2 causes Carrara to crash.

I can create a Tyler_converted.car file (in PoserWeightmapInjector.exe) using Tyler.cr2 but NOT when using Tyler_converted.cr2 !!!

I hope some of this made sense to you?

raspberry

 

 

 

 

 

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Posted: 27 September 2012 08:13 PM   [ Ignore ]   [ # 18 ]
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The Poser script error means you don’t have Service Pack 2 installed.  You have to - there was no weight map support in python until service pack 2.

I haven’t tried Tyler, yet.  I only tried Miki 4.  It’s entirely possible that there is something wrong with Tyler that my utility can’t fix.

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Posted: 28 September 2012 07:43 AM   [ Ignore ]   [ # 19 ]
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Tyler has the same issue as Miki: the feet are parented to the BODY instead of the shin.  Carrara really doesn’t like that - you’ll have to fix that before you can go any further.

Everything worked fine after that.  GND-Tyler isn’t too bad.  A bit bubble-shouldered, but there are some manual adjustment morphs that fix it.

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Posted: 28 September 2012 01:54 PM   [ Ignore ]   [ # 20 ]
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Thanks for the updates smile

The Poser script error means you don’t have Service Pack 2 installed.  You have to - there was no weight map support in python until service pack 2.

I haven’t tried Tyler, yet.  I only tried Miki 4.  It’s entirely possible that there is something wrong with Tyler that my utility can’t fix.

Well I had to give my brother back his laptop so I don’t have access to Poser 2012 now :(

I have tried the process (word for word) using Poser 9 (with SP3) with exception of the poser 2012 optional phase, but Carrara still hangs when trying to import the modified Tyler_unconverted.cr2.

Just to be clear (with your instructions) am I doing the following correctly?:

Step 1:

Copy the following to a folder on the desktop..

Tyler.cr2
Tyler.pmd
Tyler.png
Tyler.xmp

Genitals (folder) containing..

Tyler Genitals.crz
Tyler Genitals.pmd
Tyler Genitals.png
Tyler Genitals.xmp

Step 2:

Run the PreparePoserFile utility on Tyler.cr2 (in folder on desktop) Press GO, feedback box opens saying ALL DONE.

DELETE Tyler.cr2 (original file) and rename Tyler_converted.cr2 to Tyler.cr2.

Step 3:

Run Carrara 8.1.1.12 pro (64 bit), create a new scene ( i choose to delete the default light and camera so nothing remains in the scene) and then go to file/import (please see attached image) and use options in the screen shot image. PRESS OK.


At this point the mouse does its `sand dial` thing, Carrara becomes UN-responsive. I click on the screen (which then goes grey) waiting for ages does nothing and the program remains UN-responsive to the point where I have to use the Task manager to close Carrara.

Do I need to change any of the poser importer options ?

I cant go any further with regards to steps 5,6 & 7 due to Carrara crashing at step 4 :(

MIKI4:

You must edit the CR2 between steps 3 and 4 (after prep but before loading into Carrara
for the first time).  The feet are parented to the BODY, when they should be parented
to the shins.  You must edit both actor sections to change the parent, and the figure
section to change the hierarchy.

Do you mean edit the hierarchy in poser? as this may be where I am going wrong raspberry

I did try this but Poser 9 tells me that the file being read is not a valid poser file !

Thanks Fenric smile

 

 

 

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Posted: 28 September 2012 03:36 PM   [ Ignore ]   [ # 21 ]
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Ok, first off something really important that I forgot to mention: All of these characters with PMD files need to be re-saved without them before you can do anything else at all.  Open Poser, make sure “Use Binary Morph Targets” is unchecked, and then open Tyler and just re-save him immediately.  Carrara doesn’t handle PMD files very well at all (usually not at all, some very specific cirumstances just work poorly)

Second, I mean that you have to edit the CR2 text file.  If you don’t have a CR2 editor, you really ought to get one - they make some of these operations so very much easier.  I use the Poser File Editor by Dimension3D which you can get at Renderosity.  Lacking that, you’ll have to go through it with a text editor.  I recommend the freeware “Notepad++” (but get it from the main site, as mirrors have a nasty tendancy to have viruses)

Seach for “actor lFoot”.  You’ll probably find lots of them, but you are looking for one that is followed immediately by a curly brace and a name line:

actor lFoot:1
{
  name Left Foot

Under that will be a line

  parent BODY:1

change it to

  parent lFoot:1

repeat with the rFoot

repeat with Miki4


Carrara should be able to load it after this (it did for me)

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Posted: 28 September 2012 03:37 PM   [ Ignore ]   [ # 22 ]
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Oh, and avoid loading Poser files with “Import” - it doesn’t always work properly.  Put the files in the proper places in the runtime and load from the Browser.  You had “convert skinning” unchecked, which will cause problems.

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Posted: 29 September 2012 05:18 AM   [ Ignore ]   [ # 23 ]
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You sir, are an amazing person indeed smile

The last couple of posts gave me a better understanding of what to do and its seems to have worked (99.9%) Thank you smile
There does seem to be issues with the hands (bone rotation of the smallest finger closest to the knuckle results in deforming in the wrong place) Also, Parameters/misc/Hand controls—-don’t work! (eg:grasp etc) BUT the rest seems perfect wink

I can now pose Tyler`s body and head with out all those nasty issues I had before. smile

GND-Tyler isn’t too bad.  A bit bubble-shouldered, but there are some manual adjustment morphs that fix it.

Yah, i love this character and am looking forward to some great scenes with him in wink

Thank you for being so helpful, for the tool to do this and your time and patience with me smile

Now for Miki..

 

 

 

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pic-2-.pngpic-3-.pngpic-1-.pngFinger_bone_rotations.pngFinger_bone_rotations-max_rotation_w-out_deform_hand_too_much.png
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Posted: 29 September 2012 07:40 AM   [ Ignore ]   [ # 24 ]
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Here is a few images of joints that i cant seem to rotate correctly!

Mainly the knees, the last bone before the hands knuckles also seem to deform and stop me making the clenched fist!

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fist_attempt.pngknees.pngKnuckle_bone_on_hand_lower_finger_bone_rotation.pnglast_finger_bone_b4_knuckle.pngScene_Test-2-.png
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Posted: 29 September 2012 10:46 AM   [ Ignore ]   [ # 25 ]
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There are two problems

First, the new figures use the Poser 8 “capsule” rigging, which Carrara doesn’t understand. This is why you really need a pass through Poser Pro - so you can convert those to weight maps.

Secondly, Tyler and Miki both use a new feature of Poser where bones can now operate on any group, not just the main group and its parent. It is especially used on the hands and feet, but quite a few places have it. Carrara does not understand that rigging, and that is what the PreparePoserFile removes. This does mean that the figures don’t work quite as we’ll as they might have.  This problem is also fixed by Poser Pro.

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Posted: 29 September 2012 11:07 AM   [ Ignore ]   [ # 26 ]
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Thanks smile

Looking at the website, I can sidegrade from P9 to 2012 for £164.00..

Looks like I am off to make a deal with (beg) the wife, here comes 100yrs of washing up and extra jobs around the house, IF I am successful ! raspberry

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Scene_Test-3-.png
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Posted: 30 September 2012 12:07 PM   [ Ignore ]   [ # 27 ]
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Posted a news piece about the new plugin and renders in this thread at CarraraCafe:
http://carraracafe.com/?p=2300

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Posted: 30 September 2012 02:06 PM   [ Ignore ]   [ # 28 ]
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Got another news post at http://www.jurn.org/dazposer/?p=1758

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Posted: 30 September 2012 04:02 PM   [ Ignore ]   [ # 29 ]
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3drendero - 30 September 2012 12:07 PM

Posted a news piece about the new plugin and renders in this thread at CarraraCafe:
http://carraracafe.com/?p=2300

Thanks for the info/links 3drendero wink

Complete credit to Fenric for helping me with this, for providing us with this free tool and for his kind work towards the Carrara Community, Shame my renders are so basic but I am glad they can play a small part in promoting Fenrics amazing work smile

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Posted: 30 September 2012 04:16 PM   [ Ignore ]   [ # 30 ]
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You are welcome.
Fenric pulls the heavy load, but your renders are needed to show what can be done.
Others like me just spread the word.

Also posted in the Carrara section of Renderosity:
http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=106

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