All from this thread…
Please noteShader Mixer and Shader Builder are now consistent (by default) in that the brick/block network flows from left to right, like a[n English] book is read. From start (the input - either user or programmatic) to finish (the final output or the root). If you prefer the flow of the network to be in the opposite direction, where the roots/outputs are on the left and all of the inputs flow in from the right, you can change the default for any new shaders in Edit > General Preferences. Each shader can be changed separately in Edit > Shader Preferences.
Hi, I find it very difficult to locate all the snippets of information on Shadermixer in all the different threads. Once found it often becomes hard to find them again. So I have started a list where recipes or tutorials can be found for shadermixer. I’m hoping that others will add recipes and tutorials that they have found.
Some info on what the abbreviations meanThanks ReDave
If you want to change the direction the nodes run look here
Some theory from lakeworks forum on shaders:
Shader Mixer (Daz Wiki)
<object width=425 height=344]<param name=movie value=http://www.youtube.com/v/uCTScRsv2_A&hl=en&fs=1]</param]<param name=allowFullScreen value=true]</param]<embed src=http://www.youtube.com/v/uCTScRsv2_A&hl=en&fs=1 type=application/x-shockwave-flash allowfullscreen=true width=425 height=344]</embed]</object]
<object width=425 height=344]<param name=movie value=http://www.youtube.com/v/etQxetv4c1Y&hl=en&fs=1]</param]<param name=allowFullScreen value=true]</param]<embed src=http://www.youtube.com/v/etQxetv4c1Y&hl=en&fs=1 type=application/x-shockwave-flash allowfullscreen=true width=425 height=344]</embed]</object]
When AO strength is less than 1, the whole object turns grey ]
This is not a bug please see ketthrove’s explanation and alternative recipe down below on this page.
Esque’s recipe to fill an area of a surface with a color based on UV coordinates with ShaderMixer. (WIP but some interesting info)
Decoupling ambient from diffuse Nice mini-tutorial by ReDave for Shaderbuilder but it includes a recipe for approximating the effect in shader mixer.
This thread provides some info on creating the above network
3D delight and Renderman documentation:
For those who find Shadermixer a bit overwhelming and for those who want to play with some of the recipes the easy way I have set up a thread for links to Shadermixer presets that have been released. You can find the thread here
If you find any links that I may have missed please either post here or pm me so that I can include them.
Hope this is useful