I own almost all of your products, from before many were included with Studio.
I use them all, quite frequently.
I am, however, NOT a fan of your specular implementation in UberSurface. In particular for human skin, I would like to see the ability to apply NEGATIVE specular sharpness. I have tried to adjust the parameter to allow negative values, but it seems to have no effect; so I am assuming support for this is not implemented.
I like your anisostropic implementation, but having the ability to adjust the U and V individually rather than having to rely on how the model is mapped would be a nice feature
Hell, while we’re at it: I’d love to see diffuse fill and diffuse rim added as well. These two features are also indispensable.
I currently will not use Uber shaders on human skin, because in my opinion these features are lacking and I can not get the look that I desire.
More control over AO on a surface basis (color, etc) would also be great!
hey, I know these are pipe dreams. But you never know if you don’t ask, right? (and yes, I know these are all features of pwsurface, but that shader is sadly undersupported; not even really sure what its status is at this point).