made in Blender, rendered in DAZ - a glass
I need to ask another question. In Blender, I made a glass - a drinking glass (because again I get frustrated with Hexagon), and brought into Daz. IN Daz it was the solid white object, then I worked with Surface and got it semi-clear and a really pretty light blue, even added some reflection and lowered the opacity to make it clear and made it really pretty. BUT when I do the render, it's back to the solid object...WHY?????