Please let me explain…
I am building a scene which has quite a complicated structure.
I am thinking that I need to build it in sections, building up the area square by square on a map.
The question comes when joining these together without a join showing.
I have tried this before on a waterfall scene and had problems getting the surfaces of the different zones to match when they were next to each other. Are there general guidelines for building a scene?
Should I build the ground for the overall area as one piece of terrain and then overlay this with other bits of terrain to build the humps and hills, or should I build them independantly in zones.
For those who have seen my sketches earlier in another post - they may remember I am trying to build a winding road going through a woodland area with a cottage on the right. The problem is in getting a steady road surface instead of having steps. I also want the terrain to be rough but not too rough.
So what would be the best approach - a general bump terrain with other pieces on top or section by section?