Sorry to hear of the problems, but wouldn’t know where to start to fix it.
Ever since I first saw Poser, I’ve always wanted to have figures, dynamic hair, and dynamic cloth in one program, and that would be a program I could stick to and master. I’ve tried, over the years, to get along with importer/exporters, but it’s all crap, all of it. No matter what program I’ve tried, no matter how cheap or expensive - it’s all crap.
At least when it comes to transferring stuff, there’s always something that doesn’t work.
Bryce is my all time favourite 3D app, but I don’t even have it installed now. It’s a waste of time for me because the figure importers/exporters don’t, and never have, done what they’re supposed to do in a reliable fashion. And even if they did, I think in the year 2012 it’s a bit much to be rendering with static hair and cloth even if it did work.
So I started looking into DAZ Studio, which is nice, but there’s too much stuff going on, too complicated for simple tasks, options all over the place, and we’re still, after two years now, without any glimpse of a way to “Clothify” our own clothes. Great plugin, but as usual, something that was supposed to be coming still hasn’t turned up. As the basis of the technology has been in use for years now, I can only assume that no “Clothify” function is ever going to materialise.
I see Poser as currently my only option, and I regret dropping it all those years back. At least with Poser you get a better interface (sort of Bryce like), and you actually have both dynamic hair and dynamic cloth in the same program as the figure and animation abilities. That means problems with pathetic importers/exporters are out of the picture.
To me, all this inter-app transfer crap is the 3D equivalent of what Apple practice; manipulation I don’t agree with - and won’t be forced into. I’d rather go back to pencil and paper, produce artwork that is original, physical, and sellable - and save myself an absolute fortune in software in the process. The only purchases I’ve made for 3D recently is for the muscle morphs and some dynamic cloth. Not a penny more is being spent on 3D until I can actually do what I expect to be able to do, without bugs stopping me, without lack of features stopping me, and without messy interfaces stopping me.
As you can see, I share your frustration.