I have finally started to look more in to lighting for my scenes and how better to illuminate them!
I cant seem to get rid of the jagged lines that you see on the wall to the left of the screen and the other side of the light! I was hoping for a cleaner `line` / fall off but not sure if this is an error in the way Carrara calculates lighting or a user error
I have a basic cylinder (with anything glows) and a red glass material, also the color red in the glow channel, with aura enabled. I have two smaller cylinders either end with a metal shader on them. Ambient light set to 0%.
This is being done in 18.104.22.168 Pro (64bit)..
Any advice to get rid of those jagged edges would be great please ?
EDIT: Sorry, forgot to mention the `Bulbs` in the scene.. Settings for that attached also
My guess is that its some thing to do with how light travels through/round the geometry of the `caps` at each end of the tube light???