larsmidnatt - 25 September 2012 07:42 AM
Mec4D - 25 September 2012 07:09 AM
this is not 3D art
Actually it is, no need to a snob. People go about things different ways and while this(octane) may be the future for you it doesn’t negate what everyone else does. Allowing a color map as a bump map was just to make things easier for people, if people want to shortcut let them. Don’t get me started…
It’s all “3D art”, but if we’re talking about realism & physical accuracy (which is the main selling points of engines like Octane & Lux), there are established standards for lighting, photography, & computer graphics, that should be followed in order to easily achieve a “realistic” result. The shader tricks that have been used before aren’t needed with these engines (and will often give a poor result), but a basic understanding of what they were being used to accomplish is. Poser & DS in particular have their own bag of tricks that are specific to these programs & in some cases deviate from what would otherwise be considered “standard operating procedure” in any other 3D software. If the user gets the look he or she wants out of it., great! But it still doesn’t change the fact that it may not be the “correct” way to get a particular result. Nothing snobby about that at all 
larsmidnatt - 25 September 2012 07:42 AM
Anyway, I opted to use my meager extra earnings to pick up a license and a new video card. If I can get away from using Lux I’ll be a happy camper. I’ll still use 3Delight a ton, its very good at stylized lighting and I do a lot of that. But when I do psuedo realistic stuff not letting things run overnight in Lux will be good.
I was rolling around the octane standalone forums and saw some good results with Daz characters and the forum seemed to be willing to share settings and knowledge. That’s important to me, I like to read as much as I can from others, use an example to start and tweak from there. I don’t expect any 1 click wonders.
The beauty of Octane, or Reality/Lux, is that with “one click” we can get much better results out of the box, with little user intervention. You can’t get more “Artist Friendly” than that. However, will the results be the best possible image that these render engines can produce? (in other words a “perfect” photoreal render) Likely not, but that is where craft & creativity take over & we as artists can tweak & adjust things to get what is in our mind’s eye onto the screen. And when we tweak, we can get consistent results quickly & easily compared to what would be needed in Firefly or DS 3Delight to get the same result. And most importantly the DS artists can now take advantage of a much more universal skill set that has been established in other visual arts for centuries. Light is light, and works the same for the painter, the sculptor, the photographer, and now for the CG artist as well!