The Carrara Camera
I have a question about the camera (specifically the conical camera) function in Carrara.
I'm doing more and more 3D modeling for the films I work on, which is great for my concept work. However, on my current film the production designer is getting me involved in doing some previz work. This is also great, since it seems nobody here in NY does that.
The problem is that previz is usually done using Maya where there are a selection of "real world" cameras to choose from in rendering the scenes. It's usually done to pre-visualize action scenes, set camera angles, and pre-determine how built sets merge with digital set extensions.
Generally, the previz is created using the digital version of the real camera the DP will use, and has lens info, and all that. I've never had to get that technical before.
The Visual Effects supervisor (who had never heard of Carrara... no surprise there) asked what cameras were built in, and I told him that there is just the one. I found in the Carrara guide that the camera simulates a 35 mm still camera. In movie terms that means Vistavision. Does anyone have any experience with using Carrara for previz and how the camera relates to other motion picture film formats (anamorphic, etc.)?