One thing I’m quickly learning about Genesis and morphs is ALWAYS send through the bridge at it’s BASE resolution not the Sub-Divided resolution that is loaded as default. If bridged at the High Def resolution this will smooth out details when it’s imported into ZBrush and then back to DAZ Studio.
Also I’ve found, since I’m in the middle of redoing all the female morphs to remember to mask off the hands, feet and head. Then go to the Mask are in the Tools palette and Sharpen once and the Blur once. This seems to help even it out and gives a tiny bit of give when your morph might affect wrists, ankles and neck areas.
I had a huge wake up call this AM when I was purring along and realized I wasn’t masking the areas I was mentioning and the teeth, hands, ears and feet (esp the toes) all lost ALLOT of detail. Toes looked like little skinny worms when the morph was applied in DAZ Studio. So this is step that might be considered as a “just in case” if your working on the body only.
Now of course this wouldn’t apply if your working on a face morph. For that make sure if it’s JUST the face use your Ctrl + Shift while clicking directly on the face and this will hide everything but the face so you can work and not worry about accidentally deforming another part you don’t want touched. Even with face morphs make sure and export Genesis to ZB at a BASE resolution….