well.. this whole thing started because I had come across a modeling program that has a terrain generator/editor included with it—VoidWorld.
Below is a screenie of it.
And also a terrain in Bryce that was created by the program.
The problem was that exporting from VoidWorld as an obj, and then importing into Bryce, I could not apply terrain textures or height maps to it… hence my posting.
However, Horo’s comment particularily woke me up. I had not looked at VoidWorld close enough! It will also save the image map as a bmp file, which of course, imports directly into Bryce!
So here is also a shot of it imported into Bryce and a quick render. I had to lower the altitude a bit when importing, but othere than that, there is no manipulation to the image.
Thanks all, for waking me up and making me think a bit!