I have been working on an animated T for the gaming clan I am part of. One of the problems I am having once going from poser to daz is left over polygons. I am very new to this kind of thing but am having a lot of fun learning. Any suggestions would be greatly appreciated. Also I noticed in the bone structure the hip always produces an extra leg. Even if there is no bone there. Is this just do to the presets referencing this? If yes I will proceed to creating more original ani blocks I guess. So much info to learn I am on sensory overload. And this is just a T that moves. lol
Animated T |
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