I feel silly asking such a basic question after all this time, but how are the rotation parameters supposed to be working in DAZ Studio for basic props with no bones?
If I randomly create a primitive and try it, rotation appears to always work in worldspace. However i have another object in another scene where attempted rotation about the Y and Z axes both result in rotateion around the worldspace’s Z axis, and I don’t know why.
Can one toggle between worldspace and object space somehow and I did it without realizing it, or is there some other factor in play here that’s causing this? I feel I’m missing something.


