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Easy way to measure you figure height
Posted: 23 September 2012 06:22 AM   [ Ignore ]
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Simply rotate Genesis on the X rotation to -90degrees to place it lying on the Floor. Switch camera to top. The floor grid is measured at 1Mx1M per square. Now you can see exactly how tall your figure is.

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Posted: 23 September 2012 07:13 AM   [ Ignore ]   [ # 1 ]
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Zev0 - 23 September 2012 06:22 AM

Simply rotate Genesis on the X rotation to -90degrees to place it lying on the Floor. Switch camera to top. The floor grid is measured at 1Mx1M per square. Now you can see exactly how tall your figure is.

That’s a really handy tip, thanks Zev0! grin

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Posted: 23 September 2012 09:07 AM   [ Ignore ]   [ # 2 ]
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Thanks ZevO. I usually go by this. http://www.sharecg.com/v/56340/gallery/21/DAZ-Studio/Height-scaling-guide-for-the-Genesis-base-figure

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Posted: 23 September 2012 11:36 AM   [ Ignore ]   [ # 3 ]
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It’s been noted many times that DS uses centimeters for scaling so you can simply load a plane primitive, “Y” translate to the top of the figure and read the height in centimeters.

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Posted: 23 September 2012 03:06 PM   [ Ignore ]   [ # 4 ]
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I usually use this.

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Posted: 23 September 2012 03:12 PM   [ Ignore ]   [ # 5 ]
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Or use a 100cm cube primitive, then change the YScale (easier than a plane because it loads on the floor at zero). Yscale of 170% = 1.70cm

mac

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Posted: 23 September 2012 03:12 PM   [ Ignore ]   [ # 6 ]
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I have most of those measurement tools, but I have become lazy so thats why I do it this way lol. Plus its quicker.

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Posted: 23 September 2012 03:19 PM   [ Ignore ]   [ # 7 ]
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maclean - 23 September 2012 03:12 PM

Or use a 100cm cube primitive, then change the YScale (easier than a plane because it loads on the floor at zero). Yscale of 170% = 1.70cm

mac

Mac, the plane loads on the floor at zero too. You just drag it up and read off its Y-Position instead of messing with the scale to get the right height. And because DS shows the number right there in the viewport when you do the dragging you don’t even need to roll out the Parameters tab.

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Posted: 23 September 2012 03:40 PM   [ Ignore ]   [ # 8 ]
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Zev0 - 23 September 2012 03:12 PM

I have most of those measurement tools, but I have become lazy so thats why I do it this way lol. Plus its quicker.

It is, if you don’t have to convert meters to feet…

There was a script, by DeltaX15, Size of… that was wonderful to use.  It gives all three dimensions.

It works in 4.5, but the download link for it is at 4shared…which now requires a login.

Here’s DeltaX15’s page…

http://www.4shared.com/dir/722776/10801f63/DS_Scripts.html

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Posted: 23 September 2012 03:45 PM   [ Ignore ]   [ # 9 ]
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Thanks for the link to that chart Knight22179, that is really useful!

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Posted: 23 September 2012 04:37 PM   [ Ignore ]   [ # 10 ]
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Your very welcome, SnowSultan. wink

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Posted: 23 September 2012 06:10 PM   [ Ignore ]   [ # 11 ]
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So many different ways to choose from, thanks guys!

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Posted: 23 September 2012 06:37 PM   [ Ignore ]   [ # 12 ]
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This thread is really good… I very much like the plane idea… Sounds very accurate. I’m very big on scaling my characters… Height to me is like the facial features. Thanks for all the different methods! cheese

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Posted: 23 September 2012 10:08 PM   [ Ignore ]   [ # 13 ]
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You know you can type a math formula into the number boxes.  Want a character 5 feet 10 inches tall, type ((5*12)+10)*2.54{the number of centimeters in an inch} and you will get 177.8

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Posted: 23 September 2012 10:42 PM   [ Ignore ]   [ # 14 ]
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...KPL Original came out with a handy height guide prop.

KPL Height Guide

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Posted: 24 September 2012 06:46 AM   [ Ignore ]   [ # 15 ]
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Kyoto Kid - 23 September 2012 10:42 PM

...KPL Original came out with a handy height guide prop.

KPL Height Guide

It’s unlikely to be accurate for both DS and Poser, using the real world units inside Poser, as those assign different values to the basic OBJ/Poser unit.

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