When I export them with FBX format, the direction setting of the bone is lost.
The direction setting of all bones becomes the direction same as a route.
When I bend a finger, it is necessary to change the value of 3 axes.
When they choreograph a whole body in this, work loads increase.
Strange drift happens when I fail in setting a little.
If the direction setting of the bone is exported normally, I think that I finish it by changing the value of 1 axis.
I wish a program is updated so that the direction setting of the bone is exported.
It is very splendid if immediate.