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Can’t cast shadows
Posted: 22 September 2012 05:43 AM   [ Ignore ]
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Hi, a week ago I installed DAZ Studio 4.5 and is perfect, but I have a couple of days trying to make my character cast shadows on the floor and it still fails.

I have tried many tutorials, but in a basic scene:

- Plane as ground with all displays on.

- Shaderlight at 45 º with:
.Shadow parameters: Deep Shadow Map, color = black, Intensity = 100%, Samples = 0, Softness = 0, Bias = 0.
.Light parameters: Illumination on, color = white, Intensity = 100%.
.and all Displays On.

- And Genesis With All displays On.


I may need to install a plugin? The first time I installed DAZ without Genesis, maybe I’m missing now install something else.


thank you very much

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Posted: 22 September 2012 06:11 AM   [ Ignore ]   [ # 1 ]
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Two things. First do you have a floor in your scene and second did you try Ray Traced Shadows?

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Posted: 22 September 2012 06:55 AM   [ Ignore ]   [ # 2 ]
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Ok, just ‘double checked… I don’t have that particular light but this looks odd “Samples = 0, Softness = 0, Bias = 0.”

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Posted: 22 September 2012 09:14 AM   [ Ignore ]   [ # 3 ]
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sry, in Shadow Parameters Samples I put actually 4

Szark - 22 September 2012 06:11 AM

Two things. First do you have a floor in your scene and second did you try Ray Traced Shadows?

1. When u say floor means a primitive plane? (it’s possible DAZ are creating backwards planes?)

2. Yes, as I said, I tried a lot of combinations

ty

 

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Posted: 22 September 2012 09:16 AM   [ Ignore ]   [ # 4 ]
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All lights in DS has three Shadow settings, None (the default setting), Deep Shadow Map and Ray Traced Shadows. You need to turn the Shadows on in the Parameters of the light(s) you wish to cast a shadow. Hope this helps.

EDIT: If you have other lights in the scene they could be Whiting out your shadows. Example: If lit from the side the shadow should be on that light might be killing the effect your looking for.

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Posted: 22 September 2012 09:20 AM   [ Ignore ]   [ # 5 ]
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Jaderail - 22 September 2012 09:16 AM

All lights in DS has three Shadow settings, None (the default setting), Deep Shadow Map and Ray Traced Shadows. You need to turn the Shadows on in the Parameters of the light(s) you wish to cast a shadow. Hope this helps.

As I said before, I put Deep Shadow Map and I tried now Ray Traced Shadows, but nothing.

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Posted: 22 September 2012 09:22 AM   [ Ignore ]   [ # 6 ]
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I edited my post. Also have you looked Through the Light like it was a camera? That helps line them up properly. You should have a shadow unless it is whited out or not aimed as you think.

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Posted: 22 September 2012 09:22 AM   [ Ignore ]   [ # 7 ]
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Do you have anything in the scene that could be blocking the light source? Something like a dome or high walls?

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Posted: 22 September 2012 09:27 AM   [ Ignore ]   [ # 8 ]
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1. when I check the lights on Scene, only have 1 light.
2. I use a camera plus the light.
3. I only have a character and a floor plane, nothing can block the light.

ty 4 answer

I also tried make new scenes and it’s the same

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Posted: 22 September 2012 09:32 AM   [ Ignore ]   [ # 9 ]
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I still suggest you use the Drop down and LOOK through the light (they list under cameras) and see what it is pointing at.

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Posted: 22 September 2012 09:39 AM   [ Ignore ]   [ # 10 ]
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1. It’s a ShaderLight, it pointing at all the scene. It’s at 45º. Anyway I see my character when I’m looking througt the light.
2. I check with others lights, and plane response at the ilumination, but dont cast any shadow.

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Posted: 22 September 2012 09:43 AM   [ Ignore ]   [ # 11 ]
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I don’t use Shader lights, sorry. I know that the UBER area light is broken in DS4.5, maybe all shader lights are.

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Posted: 22 September 2012 09:56 AM   [ Ignore ]   [ # 12 ]
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Jaderail - 22 September 2012 09:43 AM

maybe all shader lights are. (broken)

Thats interesting… But how I can check this??? u know where I can download lights for DAZ 4.5?

I check uber lights and are really broken, but at least light begin to make something like shadows! :O


EDIT: 4 example, point lights doesn’t work to me.

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Posted: 22 September 2012 10:05 AM   [ Ignore ]   [ # 13 ]
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Just Uber Area light is broken the other Uber lights work. You have Point lights, Spot lights and Distant Lights built into DS just use Create to add one. As for other sets of lights the DS Store is full of light sets. Here is a link to all the Lighting and lighting related items here at DS. Make sure anything you get is for Daz Studio. It has Carrara and other sets in the list.

http://www.daz3d.com/shop/environments-props/lighting

EDIT: Point lights are for VERY CLOSE work only. Like a candle on a table ect.. they fade off very fast.

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Posted: 22 September 2012 10:08 AM   [ Ignore ]   [ # 14 ]
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trollderiu - 22 September 2012 09:39 AM

1. It’s a ShaderLight, it pointing at all the scene. It’s at 45º. Anyway I see my character when I’m looking througt the light..

Which shaderlight?

Some require a ‘companion’ camera to ‘work’ properly…only basic functions of ‘light’ will work with the default camera.  Caustics is one such function…it requires a light/camera pair.

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Posted: 22 September 2012 10:28 AM   [ Ignore ]   [ # 15 ]
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The lights that I used are “DS Defaults”. I soposed that come with the free DS version. (and suposed doesn’t need that light/camera pair)


ty for the link, but at the moment I prefer be a free user. I now only checking the posibilities (I’m 3D max user)

maybe only need reinstall

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