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How to import Daz Studio 4 model in sketchup pro 8?
Posted: 21 September 2012 06:03 PM   [ Ignore ]
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Hello, I am a new user of DAZ STUDIO. Is it possible to import model (ex M4) in sketchup pro 8 (PC)? I tried to export OBJ file and import it into sketchup with a plugin but it does not work. Michael 4 is imported into sketchup without material ... all is white.

What to do?

Does anyone knows a solution?

excuse my bad English:cheese:

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Posted: 21 September 2012 07:34 PM   [ Ignore ]   [ # 1 ]
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Have you ever successfully imported an OBJ file with materials into Sketchup?
What plugin are you using to import?
Is than any error messages, like “cannot find textures”?

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Posted: 21 September 2012 08:05 PM   [ Ignore ]   [ # 2 ]
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I never was successfully import materials ... only the shape of Michael 4… withe…

My plugin is obj_importer.rb’‘’‘

I discovered it on the SketchUcation forum:
# p172790 http://forums.sketchucation.com/viewtopic.php?f=323&t=20584

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Posted: 21 September 2012 08:13 PM   [ Ignore ]   [ # 3 ]
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When you export the obj from DS, send it to its own folder (create one just for that item), make sure you have ‘write materials’ checked and then copy, into that folder, all the textures you need.  The mtl file doesn’t contain path information for the textures, just the file names.  So if they are ‘local’ (that is, in the same folder) they should be found, by whatever you are importing the obj into.

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Posted: 21 September 2012 08:57 PM   [ Ignore ]   [ # 4 ]
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Ok I’m doing a test.
Here are my presets:

Custum-

Invert-Positive Direction of XYZ = not checked

-Ignore invisible nodes = not checked
Use bone-welds = not checked
-Remove Unused Vertices = not checked
Write-Normals = not checked
Write object-statements = not checked

-Write Groups = not checked

Write-surfaces = checked
-Write Material Library = checked

No-maps-maps-Collect convert maps = not checked


I inform you of the result

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Posted: 21 September 2012 09:01 PM   [ Ignore ]   [ # 5 ]
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Let me be clearer on this.

Have you ever successfully imported any OBJ with materials at all?

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Posted: 21 September 2012 09:02 PM   [ Ignore ]   [ # 6 ]
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sorry I made a mistake in my transcription.

no maps = check

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Posted: 21 September 2012 09:03 PM   [ Ignore ]   [ # 7 ]
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No

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Posted: 21 September 2012 09:10 PM   [ Ignore ]   [ # 8 ]
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I believe the plugin you are using does not support UV maps, only material zones.
The only thing you can do with this plugin is possibly to change the color of materials.
The reason why M4 appears white is that is the diffuse color of the model (without textures)

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Posted: 21 September 2012 09:26 PM   [ Ignore ]   [ # 9 ]
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I also tried with Fluidimporter (http://www.fluidray.com/downloads?did=10), much faster and very accurate but also white ...

Are there other obj import?

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Posted: 21 September 2012 09:54 PM   [ Ignore ]   [ # 10 ]
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I followed the advice mjc1016 and it still does not work.

As Medzin think myobj import plugin should not manage the material ...

I search to find a new ...

I Thank You for your interest in my problem!

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Posted: 21 September 2012 10:14 PM   [ Ignore ]   [ # 11 ]
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As you said, you are new to DAZ Studio.
But, do you even know how to use Sketchup?
You keep poking around with freebies you find who knows where on the net.

Did it occur to you to try a Collada import/export.  At least Sketchup has native support for that format.

Here’s another thing to think about.  If you ever do successfully import OBJ of M4 into sketchup, it will be a static object.
You will not be able to change the pose or expression.  Poser or DS rigging does not go over with OBJ format.

This is fine if you just need him to stand there like a statue, but is not much use otherwise

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Posted: 21 September 2012 10:27 PM   [ Ignore ]   [ # 12 ]
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I know sketchup.
I tried export collada but I had other problems. Position M4 is not imported, it is generated with initial cross position. And texture skins are multiplying in each polygon ...

To which the position is static, that is ok for me.

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Posted: 22 September 2012 08:27 PM   [ Ignore ]   [ # 13 ]
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Hello,
I did some test and I got a weird result.
Here is the path I have traveled:
In the software Dazstudio - I clicked ‘send to Hexagon’
In the software Hexagone - I exported my model file ‘Carrera’ (.car)
In the software Carrera - I export the model in OBJ file.
In the software Setchup - I imported the OBJ file with Fluidimporter

WOW! the road is long!

The problem is that the skin material is not placed correctly and that the eyes are absent.

Here is a picture that shows the result one time in sketchup.

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weird.jpg
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Posted: 22 September 2012 08:48 PM   [ Ignore ]   [ # 14 ]
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Why not just Save your SketchUP scene as Obj files and load THAT into Daz Studio. I use SketchUP to make Props with Mats all the time. You will need to Tweak items (Size, and Materials, and add a light) but it works that way very well.

Just wondering…

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Posted: 25 September 2012 05:53 PM   [ Ignore ]   [ # 15 ]
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I designing complex layouts of buildings in sketchup. I want to insert 3D models (made with dazstudio) which in my evolution models. And then make photorealistic renderings in Thearender that I master well.

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