FBX export question

info_2259bb432ainfo_2259bb432a Posts: 0
edited December 1969 in New Users

I try to export a figure to Maya or to Iclone( is the same effect) as an fbx.

My settings are:

Exoprt options:
checked: Figures, Props and Animations

Output Options;
FBX 2012 - Binary
checked :embed textures. merge diffuse and opacity texture, merge clothing into figure skeleton, allow degradeed skinning, allow degraded scaling

But something does not work - please see the screenshot.

Any idea how to fix it?

Thanks a lot

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  • DAZ_bfurnerDAZ_bfurner Posts: 0
    edited December 1969

    This information may be helpful for the options in FBX export: http://docs.daz3d.com/doku.php/artzone/pub/software/fbx/reference

  • T-KickT-Kick Posts: 40
    edited December 1969

    trial and error, I'd guess ....

    Although I work with MAX 2012, maybe useful, as I had to 'configure' the settings as well, to get a decent result:

    - I use fbx 2012 -- Ascii (2011 works fine as well)
    - No animations (or morphs) included, Just figures and Props < and also when importing, exclude Animation
    - Merge Clothing into Figure Skeleton
    - Allow Degraded Skinning
    - Allow Degraded Scaling

    I don't collect textures, as the original path will be included, so gathering of the maps can be done manually afterwards.

    Also (at least when working in MAX):
    When I Export > Import a dynamic piece of clothing, it doesn't get integrated into the Skeleton .....
    But I found a work-around for that.
    In MAX the Skin-modifier gets stacked upon the Mesh.
    I guess its a similar process in MAYA?

    Copy the Skin-modifier from the Figure Mesh
    Place the Dynamic piece in the right position, and maybe fit it manually, and Paste the Skin-modifier onto this Mesh, and voila ...

  • Daily_DoodlerDaily_Doodler Posts: 34
    edited December 1969

    Same setting, same problem here, although I restarted Studio got an export that worked. Last problem (I'm sure there'll be many more) is the animation associated with the clothing doesn't appear in Maya. gav

  • T-KickT-Kick Posts: 40
    edited December 1969

    yeah, I concluded: 'The fbx-format does not contain animated dynamic clothing correctly.'
    At least .. that's what's happening when importing in MAX > it floats somewhere above the figure ....

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