I’m still using the basic workflow: pose, render, repeat…
But with complex scenes it is not that great because the “render” part takes a lot of time. I’ve been looking for ways to create a render queue, I’ve seen some scripts that apparently do something close to what I’m looking for, I’ve tried to use RIB and use the 3delight standalone to render in background on 2 cores while I keep working on other scenes but…
1- Renderman encounters errors and the final picture looks horrible (missing textures mostly, they even happen when I export the textures to the RIB folder)
2- unless it is scripted, renderman only renders one picture at a time so its not really a queue that can be rendered while I sleep or when I’m out of the house.
I’m thinking of building a rendering tower, just for the purpose of the render queue but its pointless if I can’t create the said queue. the ideal workflow would be: pose, save or export to a folder (repeat) ... rendering is in the queue. (first in first out)
could be done as a process running in background on the same machine or on a network shared folder on the rendering tower. As an alternative, the rendering of all scenes could be done in a “delayed” fashion: Pose, save or export, repeat… (when all scenes are done for the day, launch the rendering of all scenes in a given folder)
what are your suggestions on this?