I’ve created a dress for V4, rigged and textured it successfully in D/S220.127.116.11 advanced (64-bit in Windows 7), and transferred the appropriate figure morphs from V4 to the dress (using Crossdresser). I even managed to successfully add a few adjustment morphs via the bridge.
But, some of the transferred morphs, while generally close, had poke-throughs.
So, I fit it to V4, dialed up a morph to max (BreastSize in D/S3.1 advanced), bridged V4 and the dress to Hex, made the tweaks to eliminate the poke-throughs, and then sent the dress back to D/S3, having it replace the original morph in the dress.
But, it seems instead of just replacing the BreastSize morph, it has “added” extra size to the morphs. So, it gets extra “roomy” around V4’s top, maybe double the distance from the V4 model than it should have, as if it has added to the morph effect rather than just replace it.
Furthermore, if I dial the V4 BresatSize back down to zero, the conformed dress still looks like it’s got “padding” in there, where I would have thought it would return to the original zeroed OBJ shape.
Can somebody spot where I’m going wrong? Is there a better way to go about this?
Thanks in advance for any suggestions or pointers.