Yes, it’s really close to 2GB. What I did is the following:
-I loaded two Genesis-figures which I extensively adapted with the built in morphs, GenX-morphs and almost 50 to a 100 ZBrush selfmade morphs per figure.
-As I don’t like the Genesis-face, each figure has an invisible hairstyle fitted to it, and parented to the ‘head’ of the hair, is an ‘old’ V4-figure (of which only the face is visible which fits perfectly over the face of Genesis. So you see a Genesis body, with a V4-face).
-Each figure is clothed with a top and pants and a pair of V4-canvas sneakers which I fitted myself to Genesis (via an obj-export and create clothing).
See the image how it looks like…
So, I know this isn’t a ‘simple’ scene, but then again, in .daz such a scene would amount to let’s say 80MB. I had no problems to make even more complex scenes in DAZ without to much hassle. Now in .duf this (in my workflow a more or less simple scene) provides to be exact 1.8 GB and takes almost ten minutes to load (on a very fast laptop).
Click thumbnail to see full-size image