Thank you guys for all your help. I think we have a viable fix/workaround for all the morphs that were created before 4.5. Still don’t know why 4.5 is being so difficult, and if you don’t get it right on the first try, you have to delete everything and start from scratch.
I was completely wrong with my previous assessment of how SickleYield fixed her Mutations Morphs. Anyone reading this thread please disregard my previous post #22. You do not need to re-save Genesis to fix the broken morphs. All you need to do is save as “Support Asset/Morph Asset(s)”, but you must do it first thing the first time you install the morphs. This will not work after you close DS4.5 the first time after it registers the morphs. The second opening of DS “null and voids” the morphs, and if you try to save them at this point result in the omission of all vertex deltas. Don’t know why. This just is…
Thank you mjc for cluing me into this with your own workflow, and I can now circumvent all my other work for my own MT’s for now on just using this method alone. Took a long time to get to this stage, but I would call it settled (barring all the mysteries still surrounding the issue).
For anyone stumbling upon this thread who is having issues with morphs not working in DSPro4.5 that were probably created with millighost’s Blender scripts that worked in DSPro4.0, here is a little mini-tut explaining the workflow to get them working again:
*Caveat; Not sure how important this is, but after hours of trial-n-error, and 4.5 not allowing a fresh install of MT’s to be registered as “first time” installs, I resorted to closing down both DSPro4.5, and the CMS before re-installing any new MT’s to be saved. This was the only way for me that 4.5 would allow any MT’s to be “seen” as new again.
1. Delete the broken morphs.
2. Reinstall the morphs.
3. Start up the CMS.
4. Start up 4.5.
5. Load up Genesis.
6. Check to make sure the morphs are working (very important - null and void parameter dial will result in all vertex delta loss).
7. If MT’s working, save them via drop-down box: “File/Save As/Support Asset/Morph Asset(s)”
8. Add “Vendor Name”, and “Product Name” (Example: Oom_Fooyat/Teeth_Morphs. If you name them both the same you will get the same folder within the main folder. If you want them all just under the main folder, then leave Product Name blank)
9, Select only the morphs you need to convert/save.
10. Select if you want the morphs compressed or not in the “File Options” section with the “Compress File(s)” check-box.
11. Press “Accept” (or Cancel if you change your mind).
12. Close down both DS, and the CMS (once again, only precautionary for completed conversion - might not be necessary).
13. Open up folder where original morphs are located, and remove them however you see fit (as backup somewhere, delete, etc.). Do not remove the newly created/converted versions (If you created a “Product Name” folder, they will be in there).
14. Start back up both CMS (if shut down), and DSPro4.5.
15. Load in Genesis.
16. Check to make sure your newly (permanent) morphs are working again. (If not, sorry, but you will have to start all over from scratch. If you do it correctly the first time, you shouldn’t have to redo it again)
17. Find some more non-working morphs, and Rinse-n-Repeat.
Good luck, and may you only need one time per conversion session…
Pics below show visual example: