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ARTCollab Store Sale and The Control Room and Mini Contest [COMMERCIAL]
Posted: 25 September 2012 10:13 PM   [ Ignore ]   [ # 91 ]
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DAZ_ann0314 - 25 September 2012 12:51 PM

WOW great renders both of you!

Kage I see you were on a roll! smile Very cool!

Thank you, it’s kinda good I got them done (needed a break from posing and it was becoming so not fun making packs and editing ERC).  When looking over the set really liked the fact that the doors open/close on this one (thanks for this…took me forever to co-ordinate morphs and texture transparencies to get them to open and close in the Loading Dock) and that the chairs and yoke have buttens that can be pressed (just wish the consoles did too…might work on that myself at some future date).
Had a few more in the works with this and other sets from this series that tie into the theme (started liking the feaux comic idea).  Also was working on one with Enchanted Isle…but some things happened today that just took the wind right out of my sails, so I am going back to my cave for the forseeable future.

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Posted: 26 September 2012 10:58 AM   [ Ignore ]   [ # 92 ]
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KageRyu - 25 September 2012 10:13 PM

(just wish the consoles did too)

You may want to take a look at the consoles again Kage we have hidden gems in there wink They do have buttons etc that work (at least at the stations. We did not do all of them…we just did like 5 at each station (enough for animating if needed) Though the main station (front one) has a morph to push a bunch of the buttons down (not for animation…more for realism if you rendered that desk closely).

Since all together there are somewhere around I believe 1000 modeled in buttons and switches, doing morphs for all of them would have taken an extreme amount of time (months) we decided it best to select key ones instead. It was kinda a compromise between time and what I thought people would want smile

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Posted: 26 September 2012 12:06 PM   [ Ignore ]   [ # 93 ]
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KageRyu I was late seeing this thread, and had invisioned something very close to your dead Captain shot. You beat me to it, and much better render I am sure smile Nice picture.

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Whenever you find yourself on the side of the majority, it is time to pause and reflect.
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Posted: 26 September 2012 02:13 PM   [ Ignore ]   [ # 94 ]
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Skelch - 26 September 2012 12:06 PM

KageRyu I was late seeing this thread, and had invisioned something very close to your dead Captain shot. You beat me to it, and much better render I am sure smile Nice picture.

Well feel free to post yours as well. I am happy to give out prizes for more then one render of each “idea” so I’d love to see what you come up with smile

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Posted: 26 September 2012 03:58 PM   [ Ignore ]   [ # 95 ]
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Skelch - 26 September 2012 12:06 PM

KageRyu I was late seeing this thread, and had invisioned something very close to your dead Captain shot. You beat me to it, and much better render I am sure smile Nice picture.

Thank you, though it’s still good to see other’s takes on these.  Especially since I did a bundle of renders all at once for several categories…can’t claim them all smile  that would be greedy, I was just having fun getting away from making pose packs for a bit (I love the Sixus1 Racez…but need a break now and then).

DAZ_ann0314 - 26 September 2012 10:58 AM

[You may want to take a look at the consoles again Kage we have hidden gems in there wink They do have buttons etc that work (at least at the stations. We did not do all of them…we just did like 5 at each station (enough for animating if needed) Though the main station (front one) has a morph to push a bunch of the buttons down (not for animation…more for realism if you rendered that desk closely).

Since all together there are somewhere around I believe 1000 modeled in buttons and switches, doing morphs for all of them would have taken an extreme amount of time (months) we decided it best to select key ones instead. It was kinda a compromise between time and what I thought people would want smile

I wonder how I missed it, I’ll look again when I get home.  Might be I had my poor celeron so overloaded things were starting to break (a couple of those renders I tried to make more complex, but the CPU revolted).

Though with buttons and dials, I am always a stickler for details (I know what you mean though, I have a standing console I started back in the begining of the milenium, then started making morphs for all the keys, switches, dials, buttons…then got bored and gave up).  Still, it’s hard to know which buttons I need to animate until I am there…so it’s always best when they all can move grin

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Posted: 27 September 2012 02:41 AM   [ Ignore ]   [ # 96 ]
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For those interested the catch up sale has begun… which means if you missed the sale on the Control Room our any other ARTCollab goodies, now is your chance to pick them up!

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Posted: 27 September 2012 03:10 AM   [ Ignore ]   [ # 97 ]
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DAZ_ann0314 - 23 September 2012 03:55 PM
Totte - 23 September 2012 01:01 AM

OK, censored

LOL Poor Totte LOL

Do you have a Deviant Account? If so you can put it up with the nudity flag and then link it and its fine smile I know Ive seen others do that in the past smile

I have but I can’t remember what email or what password I used when I set it up. Feels like i’ve had Alzheimer’s as long as I can remember *lol*.
Tried password reset but never get any reset emails so It’s a kind of catch-22 there.

 

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Posted: 27 September 2012 01:20 PM   [ Ignore ]   [ # 98 ]
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Well you could just sign up for a new account over there if you needed to smile


On the topic of the sale, I wanted to mention that we are going to be retiring Temple of Light from the DAZ3D Store. If you are interested in grabbing it before it’s gone, I would grab it during the sale. We may later move it to our personal store though I can’t say for sure or if we do when that would be smile I just thought I would make you all aware so you know in case anyone had it on their wishlist and wanted to grab it smile

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Posted: 27 September 2012 01:32 PM   [ Ignore ]   [ # 99 ]
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Thanks for the heads up, A great little building. *cart*

I might make a new one on Deviant Art (but then it will say “this email address is already in usewink

OK, put it on my Rendo Gallery, link goes to gallery page so the “Advisory-warning” is shown.

Enjoy!  http://www.renderosity.com/mod/gallery/browse.php?user_id=669998

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Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
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I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

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Posted: 27 September 2012 01:42 PM   [ Ignore ]   [ # 100 ]
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Well at least then you’ll know what e-mail addy you used wink

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Posted: 28 September 2012 12:42 AM   [ Ignore ]   [ # 101 ]
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Ok, not featuring the Control Room, but one of the sister sets with some modifications.  I apologize if that’s taboo, just got carried away with the theme:
http://kageryu.deviantart.com/art/Bigfoot-vs-Werewolf-in-space-329565387

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Battle_in_the_Loadingdock.jpg
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Posted: 28 September 2012 01:40 PM   [ Ignore ]   [ # 102 ]
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hehe very fun render Kage! Love all the action going on! So glad you are enjoying the sets smile

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Posted: 29 September 2012 02:10 AM   [ Ignore ]   [ # 103 ]
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Ok took me a little longer than I had hoped but Here is my render to keep it from looking to similar I changed all my original ideas for posing.

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Posted: 29 September 2012 09:12 AM   [ Ignore ]   [ # 104 ]
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Look Ann I menaged smile

And even before it went off sale. great great set, with a lot of options.. I actually wanted to do something diffderent, but my runtime is a bit unorginazed due to being replaced on a new pc, so I was working with wha tI have ATM…
Also I revived V3.. I forgot what a fun girl she is smile

Here is a render with the hall and the lights from the set. A bit of postwork to adjust the brightness…

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Posted: 29 September 2012 01:56 PM   [ Ignore ]   [ # 105 ]
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Skelch - 29 September 2012 02:10 AM

Ok took me a little longer than I had hoped but Here is my render to keep it from looking to similar I changed all my original ideas for posing.

Very fun render! Please PM me about your prize wink I love the almost comic book feel of this smile

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