Skelch - 26 September 2012 12:06 PM
KageRyu I was late seeing this thread, and had invisioned something very close to your dead Captain shot. You beat me to it, and much better render I am sure
Nice picture.
Thank you, though it’s still good to see other’s takes on these. Especially since I did a bundle of renders all at once for several categories…can’t claim them all
that would be greedy, I was just having fun getting away from making pose packs for a bit (I love the Sixus1 Racez…but need a break now and then).
DAZ_ann0314 - 26 September 2012 10:58 AM
[You may want to take a look at the consoles again Kage we have hidden gems in there
They do have buttons etc that work (at least at the stations. We did not do all of them…we just did like 5 at each station (enough for animating if needed) Though the main station (front one) has a morph to push a bunch of the buttons down (not for animation…more for realism if you rendered that desk closely).
Since all together there are somewhere around I believe 1000 modeled in buttons and switches, doing morphs for all of them would have taken an extreme amount of time (months) we decided it best to select key ones instead. It was kinda a compromise between time and what I thought people would want 
I wonder how I missed it, I’ll look again when I get home. Might be I had my poor celeron so overloaded things were starting to break (a couple of those renders I tried to make more complex, but the CPU revolted).
Though with buttons and dials, I am always a stickler for details (I know what you mean though, I have a standing console I started back in the begining of the milenium, then started making morphs for all the keys, switches, dials, buttons…then got bored and gave up). Still, it’s hard to know which buttons I need to animate until I am there…so it’s always best when they all can move 