Wilmap: Dude, take a deep breath. I’m not questioning the quality of the UVmap, please don’t misundertand me. I’m just saying it doesn’t work, at least for me. Here’s a render of what I get when I try to use it.
Which suit was that applied to -the full Supersuit or the Basic suit?
Basic Suit.
And here’s what happens when I try to run the Basic Suit in UVmapper (see images below). As you can see, part of the back shares the same UV’s as the Torso, making it impossible to texture this Basic Supersuit (As you can see from the second image, I cannot select the torso without also getting part of the back, something I don’t want). See, I want to use the Basic Supersuit for basic things like, Flash, Superman, my own things, etc. Using the full Supersuit gives me unwanted seams. And I’m not the only one who wants this, others want it too but can’t because DAZ has not fixed the UV’s.
Others have tried to seperate the back from the Torso and no one, thus far, has been able to do it.
And yes, I already submitted a support ticket but I haven’t heard back yet.
I’m thinking about purchasing the basic supersuit, but I’m only interested in using it for regular clothes, male/female. Has anyone out there used it for such and would you mind letting me know how useful/versatile it is? (Or point me to the relevant thread if this topic has already arisen.) Renders encouraged!
Thanks!
M.
This is something I did a while ago, when I first bought the Supersuit… (the shoes and necklace are NOT Supersuit, by the way, just the top and trousers)
Look up, I found you a catsuit that might come in handy!
Also Wilmaps got ALLOT of free and nicely done clothing. Honeslty, since you use Fabricator you can change out any of the textures provided with ones that’s more suitable for your needs easily enough! http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Wilmap
I’m thinking about purchasing the basic supersuit, but I’m only interested in using it for regular clothes, male/female. Has anyone out there used it for such and would you mind letting me know how useful/versatile it is? (Or point me to the relevant thread if this topic has already arisen.) Renders encouraged!
Thanks!
M.
This is something I did a while ago, when I first bought the Supersuit… (the shoes and necklace are NOT Supersuit, by the way, just the top and trousers)
Wilmap: Dude, take a deep breath. I’m not questioning the quality of the UVmap, please don’t misundertand me. I’m just saying it doesn’t work, at least for me. Here’s a render of what I get when I try to use it.
Which suit was that applied to -the full Supersuit or the Basic suit?
Basic Suit.
And here’s what happens when I try to run the Basic Suit in UVmapper (see images below). As you can see, part of the back shares the same UV’s as the Torso, making it impossible to texture this Basic Supersuit (As you can see from the second image, I cannot select the torso without also getting part of the back, something I don’t want). See, I want to use the Basic Supersuit for basic things like, Flash, Superman, my own things, etc. Using the full Supersuit gives me unwanted seams. And I’m not the only one who wants this, others want it too but can’t because DAZ has not fixed the UV’s.
Others have tried to seperate the back from the Torso and no one, thus far, has been able to do it.
And yes, I already submitted a support ticket but I haven’t heard back yet.
Yep, theres the problem. And people ignored me when I first mentioned it. They better fix this soon. This product has been out how long now…
This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!
The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.
As you can’t redistribute the new obj file, I can only use this for my own use.
The only thing I couldn’t do was use the shaping morphs.
Here’s an example with some mixed up textures to show what I did.
I made the mistake of seperating the pieces and they now don’t fit the original mesh, but that isn’t any good for what you want.
No UV is good on the basicsuit because it is screwed, seperated or not. They work fine on the supersuit.
Question: did you use the contact form or did you file a bug report?
If it is a bug report, could you give us the link so we can add our voices?
Don’t know about ZevO, but I used the Contact Form. However, if I don’t hear anything back from DAZ soon, I will fill out a bug report and make a new thread on the forum so that anyone who wants to add their voice to get this fixed can add their voice. I for one am not going to let this go until DAZ fixes this.
This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!
The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.
As you can’t redistribute the new obj file, I can only use this for my own use.
The only thing I couldn’t do was use the shaping morphs.
Here’s an example with some mixed up textures to show what I did.
Isn’t it possible to create a new UV map and distribute it along with textures?
Edit : there is also a free bodysuit for Genesis from adam Thwaite here
This bugged me all night, because I knew that I had used that UV to texture the basic supersuit!
The reason it worked for me was because I exported the supersuit obj, used UVLayout to seperate the pieces and saved a new obj. This I then imported into DS4 and used the new UV Template I had made to texture it. It worked fine.
As you can’t redistribute the new obj file, I can only use this for my own use.
The only thing I couldn’t do was use the shaping morphs.
Here’s an example with some mixed up textures to show what I did.
Isn’t it possible to create a new UV map and distribute it along with textures?
Edit : there is also a free bodysuit for Genesis from adam Thwaite here
No because it would not fit onto the basic supersuit object. See the post (#40) further up the thread.