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Problem with “Mark Hair” pack
Posted: 19 September 2012 12:30 AM   [ Ignore ]
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I bought the “Mark Hair” pack for Daz 3D and Poser (the compatibility is ok according to DAZ informations). But when i want to use this hair pack, it doesn’t work well and the installation makes this pack in “Poser formats”. And when I want this hair “fit to” the Genesis of my character, the option is not available. My question is simple: How can I do to use this hair pack well with Daz 3D? I hope a fast answer. Thanks.

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Posted: 19 September 2012 12:44 AM   [ Ignore ]   [ # 1 ]
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Hi stephane.roma…

“Mark Hair” is a prop hair in poser .hr2 format, it ‘parents’ to the figures head, only conforming hair can “Fit-to” and it is DS compatible for Gen3 and 4 figures.

But you can use it on Genesis. I use prop hairs for older figures on Genesis all the time.

You can either ‘parent’ it to Genesis head and then use the translate and scale sliders to adjust or

read this thread to convert it for Genesis—>PP2 and HR2 to figure.. YES IT DOES WORK!  by RAMWolff

Hope this helps… smile

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Posted: 19 September 2012 02:10 AM   [ Ignore ]   [ # 2 ]
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I just tried this solution. I succeed in converting Poser hair on Daz figure prop, but the hair is not well positionned on the head and i don’t succeed in attribuate a material on the hair…

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Posted: 19 September 2012 02:18 AM   [ Ignore ]   [ # 3 ]
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Hi…

After converting the hair did you then “Fit-To” the hair to Genesis?

For the materials you need to select the Hair then in the Pose folder, find the folder for Mark Hair. Then select one of the material Presets.

nicci… smile

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Posted: 19 September 2012 02:26 AM   [ Ignore ]   [ # 4 ]
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I do that, but it doesn’t work….

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Posted: 19 September 2012 02:52 AM   [ Ignore ]   [ # 5 ]
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Hi…

Ok I just tested Mark hair using the conversion and it worked no problem, fits just right and the materials apply fine.

Try again and make sure that you start with a plain Genesis figure, no morphs or shapes and do not move the hair when you load it. Then follow the steps in the tutorial exactly.

The image below is the converted hair with material applied

nicci… smile

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mark_hair_conversion.JPG
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Posted: 20 September 2012 03:12 AM   [ Ignore ]   [ # 6 ]
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I have an other problem now: i want to try restarting from a basic genesis. But my “Michael 4” UV set has disappeared. How can i refind it or how can i reinstall it?

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Posted: 20 September 2012 03:27 AM   [ Ignore ]   [ # 7 ]
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And when i want to load “Basic Male.dsf”, the software says “One or more files could not be found. Make sure that the content is properly installed. See the log file for more details.”

What’s the problem? Does it mean that some files disappear of DAZ ? And about my “Michael 4” UV Set, how can i refind it?

Thanks a lot for your answers I hope fast.

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Posted: 20 September 2012 06:04 AM   [ Ignore ]   [ # 8 ]
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@ niccipb : I show you a picture of what I get when I follow the tutorial. The hair is not well positionned and I can’t attribute any Material.

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bug_daz.png
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Posted: 20 September 2012 12:36 PM   [ Ignore ]   [ # 9 ]
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Hi…

Sorry for the late reply…

I can see now why this is not working for you…. your using DS 4.0,  the ‘convert prop to figure’ had some bugs and non-working functions in 4.0

The tutorial will work in version 4.5 as they fixed those issues.

If you don’t want to upgrade at this time then what you will need to do is load the hair prop and parent it to Genesis head then dial in or apply your character shape. Then in the parameters pane use the translation and scale sliders to adjust the fit manually. You should also be able to apply a material preset then (that was another of the bugs with the ‘convert prop’ function in 4.0)

Sorry about the problems, I should have asked what version of Studio you were using first… red face

nicci… smile

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Posted: 21 September 2012 12:16 AM   [ Ignore ]   [ # 10 ]
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Not a problem, thanks for your answer.
I ‘ve already tested to place manually the hair on the genesis and parent it with genesis, but when I create an animation or a morph on the Genesis, the hair is not affected and it doen’t move.
I will test again, and I will say to you the result.
Thanks one more time for yours answers.

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Posted: 21 September 2012 03:04 AM   [ Ignore ]   [ # 11 ]
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I just downloaded Daz Studio 4.5 and i retried the manipulation for Mark Hair. The hair is well positionned, but I already can’t attribute any material on it.

Please help me !!! ohh

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Posted: 21 September 2012 03:33 AM   [ Ignore ]   [ # 12 ]
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Hi…

So when you have the Mark Hair selected and you double-click on a hair color in the Pose/Mat_MarkHair folder nothing happens?

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Posted: 21 September 2012 03:47 AM   [ Ignore ]   [ # 13 ]
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Yes. But I have found the solution. I have to attribute the material before converting the hair into a DAZ prop/figure.

That’s a good new because I know how to proceed now, but I have to restart all my character because I have modified some shapes and added some morphs and animations, and it doesn’t work with that.

Thanks a lot for your help smile

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Posted: 21 September 2012 03:56 AM   [ Ignore ]   [ # 14 ]
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Hi…

Well I’m glad you were able to apply a material grin  , but you should be able to do it even after converting the hair.

I just went ahead and did it again to see if I could duplicate your problem and I can change between any of the hair Mats after converting. So I’m not sure why you can’t.

nicci… smile

edit: you shouldn’t have to re-do any of your current characters, just convert the needed hair props on a new Genesis and then save the new hair figures,  File>Save As>Support Asset>Figure/Prop Asset. (Do one at a time and delete from scene before doing the next one)

Then load and go to frame 0 of your animation and load your new hair figure to your character. It will fit and conform to the characters shape.

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Posted: 21 September 2012 04:32 AM   [ Ignore ]   [ # 15 ]
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I have another question: when I started DAZ 4.5 , my options “LipSync” and “Decimator” have disappeared.

How to have its again?

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