Rendering for printing is not different. All you need to do is decide what pixel resolution suits your needs. The dpi measure in render to disc is an asynchronism - if you print through something like Paint Shop Pro, you can adjust the ppi (pixels per inch) output to determine the size of your finished image.
If you want to use pan H and pan V then set up a very basic render and determine what the settings you need are to create your large render in however many parts you need to get the size you want. These settings will remain the same for all your renders if you are rendering to a set size. You only need to work it out once.
If you struggle, you can give me the figures and I can work it out for you - would need to know, final output size. pixels x pixels. That’s it.
I would avoid render to disc due to it’s instability.
Is there a step by step written tutorial on this? The video gives a good over view but left me lots of questions.
It uses a center object to center the image. If one follows the rule of thirds, most things fall outside of the center. What then?
You instruct to insert values but I could not figure out how you determined these values so as to be able to make adjustments.
I must be missing something because my image did not resize as yours did in the video. When I rendered I got the whole image again.
I could not get how you changed the values to get the various quadrants to be selected.
Is there a tutorial that says something like, if you have a 640x480 image and want to render a 8x10 200 dpi image you would open thingy a and changes the values to x which you will get by multiplying y by z. Then you would render and stitch the quadrants back together by doing the following.
Click thumbnail to see full-size image