Proof of concept material settings (skin bump/specular map cribbed from RawArt’s Draco for now plus some reappropriated Fabricator mappings).
Can’t help but to feel that it kinda needs more. More what, I don’t know. I’m using omnifreaker’s Human Surface for skin settings.
I’m trying to shoot for red-gold coloration. Using a fairly harsh light w/extra specular light right now. More mellow lights show some other things better.
Not fully pleased with the inner horn set’s displacement/bump values. Needs to be tweaked.
Need to figure out nice teeth settings (I want to do some parts as shaders as opposed to image maps; claws are all good for now).
This guy is huge. I mean HUGE. Bigger than Nybras; books place Pit Fiend height to 12’, and Nybras looks like he’s about 10’ to top of his head (not horns). Millennium Subdragon turned into a tail donator (not shown), and cut-and-re-rigged tail is sticking out of his butt.
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