Digital Art Zone

 
   
36 of 100
36
- - Little thief !! That kid pick pocketed my Complaint Thread! - - 
Posted: 25 September 2012 12:47 AM   [ Ignore ]   [ # 526 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11
Spyro - 24 September 2012 08:58 PM

Render Drop!

First off “I DID IT!”

Secondly, maybe they thieved the rabbits… Who knows…

(ps, I will do a thief render… just havin a break since I did this one.)

way to go yay necktop rules smile

Image Attachments
likes.png
Profile
 
 
Posted: 25 September 2012 12:49 AM   [ Ignore ]   [ # 527 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11
Kyoto Kid - 24 September 2012 11:20 PM

...urgh. the NFL really sucks with these “stand in” officials, some of whom are from the high school ranks.

The final quarter of tonight’s game was a total train wreck.

Three completely and blatantly blown calls that essentially gave the game away, one of which nullified a Green Bay interception that would have sealed the victory and the other which was clearly pass interference on the Seattle offence that instead was called against Green Bay thus keeping Seattle’s drive alive..

At the end of the game, Seattle’s QB put up a “Hail Mary” that was actually was pulled down by the Green Bay defender after the Seattle receiver pushed off (which is supposed to be an offensive penalty).  The end result: Seattle as given the reception and the win.

This is absolute garbage and capped off a lousy day at the day job in a bad way.

The Bushido Cowgirl is very displeased.

Football grand final here is a just down the road a bit from my place this weekend *sigh*

Profile
 
 
Posted: 25 September 2012 12:51 AM   [ Ignore ]   [ # 528 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11
Skiriki - 24 September 2012 11:24 PM
Spyro - 24 September 2012 11:16 PM

You made a broken jaw morph? Or something went wrong with your morph that broke the jaw? I’m confuzzled

See the attached image.

Also, Do you like my *very first* big scene?

Oh yes! It rocks! I’m glad that despite all the hassle, you got it done!

oh noes needz dentist ?  smile

Profile
 
 
Posted: 25 September 2012 12:52 AM   [ Ignore ]   [ # 529 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11

Just noticed was home before 5 today, must be very fortunate to have dream job at last. Not.

Profile
 
 
Posted: 25 September 2012 12:53 AM   [ Ignore ]   [ # 530 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11
AtticAnne - 24 September 2012 10:24 PM

You people are really gabby!  I didn’t look at this thread for a couple of days and had to start with page 17 tonight.  Finally caught up, but see that I’ve missed a lot of good talk.  That’ll learn me, durn me.

Many TZ’s make for nonstop gabfest sometimes smile

Profile
 
 
Posted: 25 September 2012 01:05 AM   [ Ignore ]   [ # 531 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4946
Joined  2009-02-26
ps1borg - 25 September 2012 12:52 AM

Just noticed was home before 5 today, must be very fortunate to have dream job at last. Not.

Well 5 is a good hour… But not your dream job huh? (They are hard to find… Sometimes its even hard to know what ones own dream job actually is)

Wondering how to export a prop, with its morphs and textures so that other people can install and use them???

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 25 September 2012 01:43 AM   [ Ignore ]   [ # 532 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11

Tough day, but remembered I wished I had a job like Ms Wolf’s that got me home before 5. Heh gotta be careful what you wish for wink

Profile
 
 
Posted: 25 September 2012 02:20 AM   [ Ignore ]   [ # 533 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11
Spyro - 25 September 2012 01:05 AM
ps1borg - 25 September 2012 12:52 AM

Just noticed was home before 5 today, must be very fortunate to have dream job at last. Not.

Well 5 is a good hour… But not your dream job huh? (They are hard to find… Sometimes its even hard to know what ones own dream job actually is)

Wondering how to export a prop, with its morphs and textures so that other people can install and use them???

Save As -> Support Assets -> DSF Figure or Prop File (I use DS4)

Profile
 
 
Posted: 25 September 2012 02:35 AM   [ Ignore ]   [ # 534 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4946
Joined  2009-02-26

Ah yes… That’s what I did, and it saves the DSF file nicely, But how does that work for say… putting it on for instance Share CG as a freebie… Is there something else I’m supposed to do, It’s so hard to know, cos I know I’ve got everything it needs on my computer, And I cant seem to see any runtime files other than the DSF and it’s little Icon. It hasn’t made a geometries, textures or morphs folder or anything else which is usually what is in a zip file from downloads.

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 25 September 2012 02:44 AM   [ Ignore ]   [ # 535 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11

You need a script to export a poser .pp2 file then, the pp2 format is supported by Studio and Poser but the .dsf is only supported by Studio. pp2 files encapsulate an object’s geometry data. Materials won’t work the same in Poser as Studio, no exceptions no workarounds.

You could export a .CR2 file, so you haz options.  Also, a prop file will go in the props folder, the directory hierarchy is where it goes, not what it is smile

Profile
 
 
Posted: 25 September 2012 02:47 AM   [ Ignore ]   [ # 536 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4804
Joined  2011-10-04

Those are in Data, and where did you put the textures? That’s where they are at the moment (so if they are outside of runtime, no wonder you’re not seeing ‘em).

 Signature 

Remembering Jaderail. Rest, my friend.
My DeviantArt page.
My DAZ Studio 4 freebies.
My ramblings/blog

Profile
 
 
Posted: 25 September 2012 02:59 AM   [ Ignore ]   [ # 537 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4946
Joined  2009-02-26

pp2 Okay I’ll give that a go… when you say, poser materials wont work the same, your not talking about the UVW mapping are you? I spent hours geting that perfected… I’d hate to have to re-do it (UVW mapping sucked the first time LOL)

Skiriki… Do I need to do anything with those files so that another could install the file on a different PC? Also… Should I manually make a Texture folder in the runtime and re-save the prop (So that the files know where to find the textures?

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 25 September 2012 03:10 AM   [ Ignore ]   [ # 538 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8503
Joined  2009-06-11

UV’s are relative to geometry. Softwares read the UV"s along with the geometry so you won’t have any problems there. Material channels and settings differ between Studio and Poser, there are no workarounds but you say “not tested in Poser”  and everyone will know to make their own arrangements. Strictly speaking paths should be specified in a .pp2 or .cr2 file with the Runtime: declaration, so making your own runtime is recommended so long as the pathnames aren’t specific to your computer. Otherwise just supply the prop and a texture and ask ppl to make their own arrangements. PS Jack Tomalin’s utilities for making distributed files are 1/2 price today, but you ought to learn to roll your own anyway smile

Profile
 
 
Posted: 25 September 2012 03:16 AM   [ Ignore ]   [ # 539 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4946
Joined  2009-02-26

Thanks very much, that’s really helpful smile I love freebies, and hope to make myself a bunch of em to spread around lol But also, by making them capable of installation on other PC’s is the best way to finish off a prop for archiving, specially when you upgrade computers. That’s cool about the sale, I’ll check it out!

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
Posted: 25 September 2012 03:47 AM   [ Ignore ]   [ # 540 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4946
Joined  2009-02-26

LOL this will sound very stupid… But since I’ve never done this before… You set the base path to: DAZ3d>STUDIO>MY LIBRARY>RUNTIME. Where should the CR2 path be going? (I feel so stupid raspberry ) LOL, I can make morphs, UVW Map, Create props, make materials, But I know noting of exporting. confused

 Signature 

- SpyroRue’s Deviant Art -

Profile
 
 
   
36 of 100
36