...urgh. the NFL really sucks with these “stand in” officials, some of whom are from the high school ranks.
The final quarter of tonight’s game was a total train wreck.
Three completely and blatantly blown calls that essentially gave the game away, one of which nullified a Green Bay interception that would have sealed the victory and the other which was clearly pass interference on the Seattle offence that instead was called against Green Bay thus keeping Seattle’s drive alive..
At the end of the game, Seattle’s QB put up a “Hail Mary” that was actually was pulled down by the Green Bay defender after the Seattle receiver pushed off (which is supposed to be an offensive penalty). The end result: Seattle as given the reception and the win.
This is absolute garbage and capped off a lousy day at the day job in a bad way.
The Bushido Cowgirl is very displeased.
Football grand final here is a just down the road a bit from my place this weekend *sigh*
You people are really gabby! I didn’t look at this thread for a couple of days and had to start with page 17 tonight. Finally caught up, but see that I’ve missed a lot of good talk. That’ll learn me, durn me.
Ah yes… That’s what I did, and it saves the DSF file nicely, But how does that work for say… putting it on for instance Share CG as a freebie… Is there something else I’m supposed to do, It’s so hard to know, cos I know I’ve got everything it needs on my computer, And I cant seem to see any runtime files other than the DSF and it’s little Icon. It hasn’t made a geometries, textures or morphs folder or anything else which is usually what is in a zip file from downloads.
You need a script to export a poser .pp2 file then, the pp2 format is supported by Studio and Poser but the .dsf is only supported by Studio. pp2 files encapsulate an object’s geometry data. Materials won’t work the same in Poser as Studio, no exceptions no workarounds.
You could export a .CR2 file, so you haz options. Also, a prop file will go in the props folder, the directory hierarchy is where it goes, not what it is
Those are in Data, and where did you put the textures? That’s where they are at the moment (so if they are outside of runtime, no wonder you’re not seeing ‘em).
pp2 Okay I’ll give that a go… when you say, poser materials wont work the same, your not talking about the UVW mapping are you? I spent hours geting that perfected… I’d hate to have to re-do it (UVW mapping sucked the first time LOL)
Skiriki… Do I need to do anything with those files so that another could install the file on a different PC? Also… Should I manually make a Texture folder in the runtime and re-save the prop (So that the files know where to find the textures?
UV’s are relative to geometry. Softwares read the UV"s along with the geometry so you won’t have any problems there. Material channels and settings differ between Studio and Poser, there are no workarounds but you say “not tested in Poser” and everyone will know to make their own arrangements. Strictly speaking paths should be specified in a .pp2 or .cr2 file with the Runtime: declaration, so making your own runtime is recommended so long as the pathnames aren’t specific to your computer. Otherwise just supply the prop and a texture and ask ppl to make their own arrangements. PS Jack Tomalin’s utilities for making distributed files are 1/2 price today, but you ought to learn to roll your own anyway
Thanks very much, that’s really helpful I love freebies, and hope to make myself a bunch of em to spread around lol But also, by making them capable of installation on other PC’s is the best way to finish off a prop for archiving, specially when you upgrade computers. That’s cool about the sale, I’ll check it out!
LOL this will sound very stupid… But since I’ve never done this before… You set the base path to: DAZ3d>STUDIO>MY LIBRARY>RUNTIME. Where should the CR2 path be going? (I feel so stupid ) LOL, I can make morphs, UVW Map, Create props, make materials, But I know noting of exporting.