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Trouble loading textures onto objects
Posted: 17 September 2012 12:05 PM   [ Ignore ]
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Hi all.

This is real odd.
I have installed Daz 4.03 (64 Bit)
I have used Daz before incidentally, so I know how things operate.

My issue is this.
If I make a prim from within Daz, I can apply textures to the surface thru the surfaces tab.

But if I import an obj file myself (from Lightwave), the object loads fine.
But when I load an image through the surfaces tab as before, (It can even be the same image I used in program) it does not appear on the surface let alone the render!!

What am I doing wrong?
Im not talking about a UV map, just a basic image on a planar surface.

What can be wrong here?

Regards Chris

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Posted: 17 September 2012 12:15 PM   [ Ignore ]   [ # 1 ]
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Humm I am thinking out loud but I am sure Lightwave exports with Normals which could be the issue. Blender has the options for turning Normals on and off on Export but I believe LW doesn’t.

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Posted: 17 September 2012 12:56 PM   [ Ignore ]   [ # 2 ]
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Hi Pete.

Thanks for that.
Not really sure about the normals, will need to look into it.

But have just assigned the image to a UV Map and applied to all surfaces, then used the tiling options to position as required.

Perhaps this is the only way of doing it from Lightwave.
A bit long winded I imagine on large scenes but it works.

Cheers

Regards Chris

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Posted: 17 September 2012 01:00 PM   [ Ignore ]   [ # 3 ]
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You do need to have a UV map assigned to each material in LW before exporting as OBJ, or at least you do in the version I have.

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Posted: 17 September 2012 01:20 PM   [ Ignore ]   [ # 4 ]
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Hi Admin!!

Yes, I have just discovered this.

Im using Lightwave 11, and was unaware of this as Im new to Lightwave!
Thanks for the prompt reply!

Regards Chris

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Posted: 17 September 2012 03:10 PM   [ Ignore ]   [ # 5 ]
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Sorry I assumed from your opening post that you knew about UVmaps and what they do. My bad. smile

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