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stitching lines
Posted: 17 September 2012 08:51 AM   [ Ignore ]
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  I need to know HOW do I get rid of those (green) lines you see on the figure when it’s rendered. They appear around the thighs, in the face (separating the face from the back of the head) and down the back. Is this what happens when take part of one figure and mix it with another?

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Posted: 17 September 2012 09:05 AM   [ Ignore ]   [ # 1 ]
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Posted: 17 September 2012 09:19 AM   [ Ignore ]   [ # 2 ]
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Is this what happens when take part of one figure and mix it with another?

Probably, if you don’t have the correct UV Map for the skin you are using?

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Posted: 17 September 2012 09:26 AM   [ Ignore ]   [ # 3 ]
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  IF this worked, This is the Brock figure.  you see the line going up his back and up the head, and around his thighs. I took the glossiness down to about half-way and set the lighting model at Skin.

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Posted: 17 September 2012 10:42 AM   [ Ignore ]   [ # 4 ]
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They look like texture seams, so the question is what is your shading rate at in the render settings ?

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Posted: 17 September 2012 01:23 PM   [ Ignore ]   [ # 5 ]
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YEP, looks like you will need to set Shading Rate to .5 or lower. That normally works Most Elite textures require it.

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Posted: 17 September 2012 07:21 PM   [ Ignore ]   [ # 6 ]
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  Ok, I tried the Progressive shading, that took the lines out, and then set the SHading all the way down to .010 that worked better.  I went after a more natural look than the plastic glossy doll. When rendering the animation with the lower settings it takes a LONG time, but worth the results. THanks

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Posted: 18 September 2012 02:18 AM   [ Ignore ]   [ # 7 ]
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texjones - 17 September 2012 09:26 AM

  IF this worked, This is the Brock figure.  you see the line going up his back and up the head, and around his thighs. I took the glossiness down to about half-way and set the lighting model at Skin.

Have you changed the uv in the surface tab to M4?

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