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New Release: DWD: Dystopian Worker Drone [Commercial]
Posted: 21 September 2012 10:29 PM   [ Ignore ]   [ # 16 ]
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Here are a couple more test renders by deci6el (donski). They’re excellent tests for the figure’s range of motion. grin

Cheers! — Möe

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Pz8_IK4-walkcomp2.jpgAnkleGoal_Jump.jpg
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Posted: 21 September 2012 10:44 PM   [ Ignore ]   [ # 17 ]
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Moebius87 - 21 September 2012 02:21 AM

Hehehehe!

They’re carrying lunch boxes! Worker drones indeed, but what could they possibly be carrying in those?

I let one lunch box fall open, but unfortunately the details are too far away to see in the picture.  In this case, the DWD is carrying a thermos full of oil, an additional can of spray lubricant, a jar of spare nuts and bolts (just in case) and a rag for wiping off visual sensors or a faceplate.  I know, that would probably make it more of a toolbox, but I just had to use lunch boxes. smile  Their metallic heads and the “worker” part of their name made me think of men in hard hats on their way to work in the mines or a factory and the lunch boxes just seemed to fit.

Moebius87 - 21 September 2012 02:21 AM

Really struggling with the one with the deer… very anachronistic take on an idyllic scene. I like it, but I just don’t understand it… don’t worry though… that’s just me being dense and analytical. grin I also didn’t realize in the range of motion that the DWD would be able to point his toes like that.

Essentially, this is yet another robot that has run amok but in a gentle way.  I can’t even take complete credit for the image as it was inspired by a story from a very old Twilight Zone comic book.  In the story, a robot is receiving too many orders from multiple people at the same time.  It overloads his circuits.  So he runs away and finally ends up in the woods surrounded by friendly animals and no longer has to take orders from anyone.  While that’s not exactly the idea I presented, my image does have some elements in common with the last panel of the comic.

As far as the feet are concerned, I thought that I had needed to adjust the limits to get the feet to lay flat, but I just checked again and as far as I can tell, I’m using the original limits.  It seems the DWD is so flexible it could probably do yoga exercises. grin

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Posted: 21 September 2012 10:59 PM   [ Ignore ]   [ # 18 ]
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Moebius87 - 21 September 2012 02:28 AM
kastaway - 20 September 2012 10:34 PM

Here’s a couple more renders showing some different uses for the leg figures.  The first is a Goliath-Dweed hybrid that has apparently run amok as Möe foretold… cool smile  The second shows an alternate method of locomotion for one of my favorite freebies. smile

I knew that we had flexibility built into our basic design for the DWD, but I honestly did not anticipate this. I am always astonished and delighted at the level of talent you bring to the art of kit-bashing. grin These are funny!

The Goliath now has legs… and it’s become some strange city killing mega-robot! LOL! The TXE has transmogrified from a hover vehicle to an odd cyberpunk sort of palanquin. Great stuff… your sense of humor always gives my day a really positive spin. Thank you for sharing these here!

Thanks very much for the nice comments! 

With the number of separate figures provided with the DWD, it’s really already well set up for kit-bashing!  I just discovered that the separate hands/claws can easily be used on a human figure.  This should be fun… wink

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Posted: 21 September 2012 11:47 PM   [ Ignore ]   [ # 19 ]
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deci6el - 21 September 2012 08:12 AM

Ditto what Moe said.
Really great to see you jump into the character the way we hoped people would. Fun for me to see him doing something new. The Sedan-chair was definitely one I didn’t see coming. lol

And while I definitely envisioned the Attack of the 500 ft Dweed, I didn’t anticipate the Goliath/Antenna version. Kooky! Plus I was glad to see a TraffiKop going down in flames. ; )

Thanks for the feedback and posting your pics.

Thanks!  I’m glad you liked the pics.  I’ve been looking forward to the DWD’s release ever since I saw him in the Team Dystopia forums.  I didn’t really expect the completed product to be released in time for the PA sales, but I’m so glad that it was. grin

I probably should have used a whole swarm of TraffiKops!  They could have been buzzing around the Goliath-Dweed much like those old movies with King Kong and the planes surrounding him as he climbed a building.  Oh, well, so many ideas, so little time…

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Posted: 22 September 2012 01:34 AM   [ Ignore ]   [ # 20 ]
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I have to do this… promoting the product without showing off the detail of textures and the level of design would be negligent. We’re looking at a well designed worker drone unit that has a very versatile and quite a functional hand/claw design.

Here are some detailed renders, again by deci6el (donski) showing the basic hand’s ability to grasp and to grip.

Cheers! — Möe

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Hand_Review_01.jpgHand_Review_02.jpg
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Posted: 22 September 2012 01:40 AM   [ Ignore ]   [ # 21 ]
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Not sure if you’ve noticed this already, but also shown below is the “sensor” located at the “palm” which allows the DWD to better “see” what it is holding or manipulating. It pretty much makes the challenge of hand-eye coordination insignificant, when you’ve got an “eye” on your hand. Again, these brilliant renders were done by deci6el (donski).

Sorry, I had to separate the posts, but I haven’t figured out how to upload attachments and get them into a sequential order. I figured that if I split them into image pairs it would be less confusing.

Cheers! — Möe

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Mind Over Matter
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Posted: 22 September 2012 11:50 AM   [ Ignore ]   [ # 22 ]
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Moebius87 - 21 September 2012 10:19 PM

When the contest is over and you’re free to share, please do post a link in here to your render, Zaarin. grin

Cheers! — Möe

Will do! smile

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Posted: 23 September 2012 12:07 AM   [ Ignore ]   [ # 23 ]
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kastaway - 21 September 2012 11:47 PM

I probably should have used a whole swarm of TraffiKops!  They could have been buzzing around the Goliath-Dweed much like those old movies with King Kong and the planes surrounding him as he climbed a building.  Oh, well, so many ideas, so little time…

So true. Here is a quickie that I posted @ T-D to announce that the launch of the DWD had begun. I didn’t have time for swarms of TraffiKops either. : (

http://youtu.be/iDds6AuMj-w

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Posted: 23 September 2012 06:55 AM   [ Ignore ]   [ # 24 ]
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Hello, first let me say that i love your bots smile !

Now the bad news downer, Dweed B and C crashes DS4.5 (latest beta).
When i try to load the seperat parts it crashes Studio, and the unity B and C load without a neck.

Anybody else having these issues, or is it personal cheese.

Grtz Jean-Claude

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Posted: 23 September 2012 07:25 AM   [ Ignore ]   [ # 25 ]
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Jean-Claude,

Very sorry to hear that and thanks for letting me know.
Right now, at midnight in my world-timezone, I have only tested the DWD in DS3 and DS4 because thats what existed during our development. I have 4.5 but haven’t installed as yet. Off the top, I can’t think of why it would spit the dummy for that configuration. I would have imagined that QA would have tested it in 4.5 but I can’t say officially.

I will load 4.5 and see what happens. Sorry for the inconvenience but good to hear the alert.

deci6el

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Posted: 23 September 2012 08:01 AM   [ Ignore ]   [ # 26 ]
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No worries! Could well be a 4.5 beta issue.

Lets hope there’s a fix for it. And thank you for the reply smile.

And a good night to you. cheese

Grtz Jean-Claude

Edit: Post my render

    A little cleaning job!?

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Posted: 23 September 2012 09:43 PM   [ Ignore ]   [ # 27 ]
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Ooo… I am really liking this one!

Nice wet surfaces, great haze and a very low point of view with a wide angle lens and a nice cinema ratio to the image. I also like how you’ve cascaded the three DWD figures, from left-to-right and into the distance… really pulls the viewer in. The only critique I have is the positioning of the broom the foreground figure is holding. Because it’s set perpendicular to the ground plane it’s a bit difficult to identify right away. If you had it diagonally upright, like the DWD was in the middle of sweeping, it would be more recognizable… even more clever if you angled it in such a way to reinforce the perspective distortion from the wide angle lens.

This tells a pretty good story… almost like you’re inviting us to join the clean-up crew as obviously only three DWD’s won’t be enough to clear out all the rubble and debris.

One thing I did notice though is that everyone seems to prefer Head Type C over the others.

Thank you for sharing!

Cheers! — Möe

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Posted: 24 September 2012 04:24 AM   [ Ignore ]   [ # 28 ]
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red face thanks.

Would have placed the 3 different DWD’s, but B and C didn’t want to work along. So it’s all DWD A’s here.
I love them!!

Thanks for the kind words and ‘critique’! smile

Grtz Jean-Claude

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Posted: 24 September 2012 11:26 PM   [ Ignore ]   [ # 29 ]
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Early on in development several years ago (when I had most of the torso done, but only one arm), I decided to do a test animation for the arm and hand. I wanted to demonstrate the range of motion and the ability for these “claws” to grip tiny delicate objects. Obviously the fly in this animation would most likely not survive this grip, but that’s one of the reasons why we do animations.

Here is the link to that early test animation. Please excuse the poor timing.

Cheers! — Möe

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Posted: 25 September 2012 07:20 AM   [ Ignore ]   [ # 30 ]
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Moebius87 - 21 September 2012 10:24 PM
Gedd - 21 September 2012 04:00 PM

The ‘Eat at Feng’s’ is a freebie? Do you have link?

The TXE vehicle is a freebie available only at the Team-Dystopia forums...

tyvm smile

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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