Well now, that all seems interesting Patience…
Just curious, what, pray tell, is the Genesis that comes in a million pieces?
I haven’t come across that one yet.
And, here I thought I was the master of convoluted work-flows…
Not preaching to the choir (you know who you are), but just for newbies sake, I use two different versions of Genesis for my MT work both via Hexagon Bridge, and via DS export/Morphloader import.
Yes, size is the key.
For whatever reason both avenues yield different results (at DAZ default scale 100%), and whichever avenue you start with, you must finish with (long convoluted workarounds notwithstanding).
I generally prefer the Hex bridge method, but tend to use both. Example being; Load my master Genesis into Wings3D for fine motor-control manipulation of vertices (ahem… Patience; single “dot” = vertex. More than one “dot” = vertices. Just jokes. Don’t care what you call them; Lines, edges, facets, polys, dots, polka-dots… Whatever floats your boat).
Depending on which version I use I either get a giant (from DS export) which is great for close-up detail work that I would have needed to scale Genesis up for anyways, or at a relatively normal scale (from Hex) which is what I would scale the other master down to.
Regardless, I re-import my Genesis MT via the opposite direction using the same path I started from, and all results are without error.
O.k., the real reason I am responding to this thread is because I wanted to address the issue at the beginning. You can, if you want to, save your work while using the Hex bridge (I do it all the time), and then go back to import at a later time. It works both “live”, and resurrected at a different time. There are only a couple of caveats to add (to the ones Patience has already pointed out).
*First, you must have a “live” bridge that was activated from DAZ Studio’s end (you have to send over a Genesis first). You can have the bridge open, and work on your MT’s elsewhere, but when you return your (unscaled) Genesis back to Hex (import .obj) you will now have two instances of Genesis. Just deselect/hide the “bridged” version, then select the “morphed” version, and use the Send To DS Utility. DS doesn’t differentiate between the two, and thinks you are completing the bridge process to create a MT (dependent on second caveat; Please see second below). This is how it works for saved work as well. Just open the bridge via DS first (sending Genesis over), and then load your saved work into Hex.
*Second, the names must match (case sensitive). Hex is notorious for de-capitalizing everything it exports to OBJ, so you need to correct that once back into Hex. Also, if your OBJ has been named something other than “Genesis”, such as obj_1, EyeMorph, etc. You will be able to name your morph whatever you like once the bridge circuit completes. If you don’t you will only get the option to “import” as a prop from the Hex bridge.
I hope this info helps someone as it did myself when I was first learning it…