I don’t think hair AO is worth bothering with for that exact reason, usually. That’s a neat render. I like the attention to the pockmarks and details on his skin.
Thank you! =) These M3 high-res maps are among my all-time favourite textures, I loved making my DS mats for them to bring out their lovely details!
There’s another thing I forgot that adds massive render time - Depth of Field! This promo render for an upcoming product took three hours AT the lower pixel sampling at a resolution of 800x1600: http://sickleyield.deviantart.com/#/d5fcn02
You can fake or add DOF in postwork, but I don’t like to do that.
I don’t know why, but the scripted dA links don’t work for me - I guess it’s this render you were referring to? http://sickleyield.deviantart.com/art/SickleFuse-Unearthly-Realms-Necromancer-328114802
As for me, I too use DOF almost all the time (I am too lazy to fake it in postwork - that would require rendering z-depth maps an’ stuff), but at my settings, the increase in render time isn’t that high. I even neglect the common recommendation to up pixel samples to 12 for DOF because my DOF is generally very subtle, and even when it’s not, I like some grain in it. http://mustakettu85.deviantart.com/art/For-a-moment-251475608
It would seem that the more HQ the settings are, the quicker the time jumps up with DOF added (especially with raytraced shadows).
I might clone out a clip of a plant with another plant off to one side instead of rerender the whole thing, for instance, but clipping of clothes vs. body means a redo
More often if I just can’t afford the render time I’ll render to .png and postwork in a gradient or simple pattern backdrop, since that negates the need for DOF. This way it’s obvious that’s what has been done to both me and the customer and is not a “trick” to make a product look better than it is.
This is a very honest approach to promos, I think it’s great! As a customer, I’m a bit wary of “over(t)ly artistic” promos. My favourite type of promo for clothing, I think, is the one that shows the model with no textures. Seeing material zones used to be important, too, but now that it’s easy as peanuts to add new matzones in DS4, I’m not that obsessive.
I adore Mavrosh and K-raven on Deviantart, and they both do tons of post
True! I even tend to think of Mavrosh as more of a digital painter. They are both awesome, and in a sense it’s weird that I enjoy their work so much - because, to tell the truth, most art with such a strong sensual/erotic component bores me to tears. I guess this is one of those rare occurrences where actual talent overwhelms the subject matter.
I’d also like to say “thank you” to you for making your Rendo sale last well into October =) Hope you’re having a nice vacation!
There is a workaround here to get pictures in the forum archives. Use Foxreplace it works great
Oh, that’s cool, thanks! Pity, though, that all those solutions are for Firefox not Opera.
Nice one Muskat. I didn’t see this one when I browsed your gallery. I tried the Fantom trick and it seems to speed up rendering in some case. I’m still unsure about AO on hairs. There are some case where I think that it mixes well with the render
Thank you! It’s because I’ve categorized it out of the featured folder into one of the themed ones (it is under “Humans”)
So, are you thinking of hairstyles like the Amarseda one, where the surfaces aren’t flat but curved, emulating flowing wavy hair?