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A New Hope
Posted: 16 September 2012 09:31 AM   [ Ignore ]
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Hi guys,

This is the continuation of my End of the World thread, which grew and grew and grew ‘til it exploded.  Or at least until it reached 100 pages and I was asked to create a sequel!

So, why A New Hope? 

Yeah, it’s a Star Wars reference, and it goes a little deeper.  A New Hope is the first ever Star Wars movie, which used computers for very little, and yet the new ones use CG all the time.  This is a kind of chronicle of my life.  From a few doodles in pen and pencil, to using 3D for my art.  It also covers my new attitudes quite well.  I have changed recently, for the better I believe, and I am more focused.  Therefore I have a new hope.

The essence of these threads is still one about 3D art, and Daz products, but we (being myself and the Daz administrators, bless ‘em) are a lot less bothered about staying on topic and a lot more bothered with keeping a fun environment in which we can all learn something together, at anyone’s pace.  One minute we can be talking about modelling a 3D washing machine, the next we can be talking about taking too many codeine!

It’s a place where everyone is welcome, whatever level of 3D mastery, and be in the warm loving embrace of… oh dear, that sounds a bit crap, we can edit that out, right?

It’s a place where everyone is welcome, whatever level of 3D mastery, and rest assured that the same amount of respect will be shown. 

Have fun.  Waffle.  Learn!
Barry.


Back to the end here

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Posted: 16 September 2012 09:37 AM   [ Ignore ]   [ # 1 ]
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So happy we made it over to the new thread.  Never questioned that it would happen though.  I like the new title “A New Hope.”  Good choice, Barry.

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AtticAnne in Austin TX

 

 

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Posted: 16 September 2012 09:49 AM   [ Ignore ]   [ # 2 ]
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AtticAnne - 16 September 2012 09:37 AM

So happy we made it over to the new thread.  Never questioned that it would happen though.  I like the new title “A New Hope.”  Good choice, Barry.

Why thank you :D

Ok, so, first proper 3D related post.

In Hexagon, if I was to model a wall, then model a door surround in the wall, would I not be able to simply select the bit in the doorway and delete it?  Or am I thinking too much like a 2D artist there?

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Posted: 16 September 2012 10:06 AM   [ Ignore ]   [ # 3 ]
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That’s what booleans do (well in Bryce anyway). But I don’t know how to use booleans in Hex. In Bryce is how I make doorways. I make a cube the size of the doorway, make it negative and group it with the wall, and hey presto, dorrway. Like magic.

But I expect Hex does it in some sort of hexamagical way totally different to that. Shout for Andy, I expect he will know.

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Posted: 16 September 2012 10:48 AM   [ Ignore ]   [ # 4 ]
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chohole - 16 September 2012 10:06 AM

That’s what booleans do (well in Bryce anyway). But I don’t know how to use booleans in Hex. In Bryce is how I make doorways. I make a cube the size of the doorway, make it negative and group it with the wall, and hey presto, dorrway. Like magic.

But I expect Hex does it in some sort of hexamagical way totally different to that. Shout for Andy, I expect he will know.

Yeah, see, people who model in Hex and such think Booleans are evil, which is why I’m trying to avoid them.

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Posted: 16 September 2012 11:05 AM   [ Ignore ]   [ # 5 ]
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Well congrats BBS yet another thread. As for the modeling does and don’ts I say if the software supports it it must be for a reason. Good way or not who cares as long as the job gets done and done well?

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Posted: 16 September 2012 11:25 AM   [ Ignore ]   [ # 6 ]
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Jaderail - 16 September 2012 11:05 AM

Well congrats BBS yet another thread. As for the modeling does and don’ts I say if the software supports it it must be for a reason. Good way or not who cares as long as the job gets done and done well?

It’s the “done well” bit that scares me.  If I start modelling with bad habits, I’ll carry on that way and lose respect.

Truth be told, I have the same attitude as you, but if there’s a good reason people don’t use bools then I’ll have to come up with something else.  It can’t be that difficult, people do it all the time, I just don’t know my tools yet.

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Posted: 16 September 2012 11:30 AM   [ Ignore ]   [ # 7 ]
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BlumBlumShub - 16 September 2012 10:48 AM
chohole - 16 September 2012 10:06 AM

That’s what booleans do (well in Bryce anyway). But I don’t know how to use booleans in Hex. In Bryce is how I make doorways. I make a cube the size of the doorway, make it negative and group it with the wall, and hey presto, dorrway. Like magic.

But I expect Hex does it in some sort of hexamagical way totally different to that. Shout for Andy, I expect he will know.

Yeah, see, people who model in Hex and such think Booleans are evil, which is why I’m trying to avoid them.

Bryce is one of the few programs that I would say it’s ok to use booleans. Most modelers it makes a mess first of all, and the basic concept of modeling in Bryce is somewhat different then other modelers. One doesn’t usually make models in Bryce to sell to be used in a wide range of environments and circumstances that is typical of other modeling programs.

The typically more constrained environment of Bryce models being used mostly inside Bryce, the fact that Bryce has better boolean algorithms then many modelers, and that most are static meshes all contribute to their use being more stable.

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Posted: 16 September 2012 11:33 AM   [ Ignore ]   [ # 8 ]
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Well In Hex I just Add Verts as needed and then Delete the faces not needed no Bools needed. Once you play with Hex enough and check out some of the Tut’s (I’ll hunt you some good ones) it is easy. I then copy the WALL with a hole, move the second one, Select all the edges on both and then Weld the two faces together. Easy.

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Posted: 16 September 2012 11:36 AM   [ Ignore ]   [ # 9 ]
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Hex is very nice for slicing and dicing meshes once you get the hang of it. One of the main tips I can offer is, model in low poly as much as possible.. only add detail after the basic shape is solid topo and otherwise. It gets increasingly harder to manipulate meshes as they go up in polygon count.

There are some good tutorials where they show using smoothing to see how a mesh is progressing, backing the smoothing off again to tweek low poly, and cycling that way till the mesh is solid. There are also some good tutorials as Jadrail said on specifically cutting/welding meshes, adding edge loops to control smoothing…

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Posted: 16 September 2012 01:51 PM   [ Ignore ]   [ # 10 ]
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Gedd - 16 September 2012 11:36 AM

Hex is very nice for slicing and dicing meshes once you get the hang of it. One of the main tips I can offer is, model in low poly as much as possible.. only add detail after the basic shape is solid topo and otherwise. It gets increasingly harder to manipulate meshes as they go up in polygon count.

There are some good tutorials where they show using smoothing to see how a mesh is progressing, backing the smoothing off again to tweek low poly, and cycling that way till the mesh is solid. There are also some good tutorials as Jadrail said on specifically cutting/welding meshes, adding edge loops to control smoothing…

That’s fantastic, thanks for that Gedd.  I’m looking at some tutorials, but right now it seems my broadband is on a go-slow so I’m going to simply start playing with things until I break them for a while.

I need a glossary of terms I think.  Once I’ve got the lingo and jargon sorted I’ll probably find my way around quite quickly.  Gonna have a play. 

If you find any really good tuts, please let me know.

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Posted: 16 September 2012 02:05 PM   [ Ignore ]   [ # 11 ]
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Ye dogs, your Broadband is on a go slow, what chance does that leave me with as I have to wait for BT signals to struggle up this mountain from the next valley over.

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Posted: 16 September 2012 02:14 PM   [ Ignore ]   [ # 12 ]
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chohole - 16 September 2012 02:05 PM

Ye dogs, your Broadband is on a go slow, what chance does that leave me with as I have to wait for BT signals to struggle up this mountain from the next valley over.

Mine isn’t usually that bad, but tonight it seems like it’s coming quite literally by snail mail!

Modelling… I seem to have got the whole idea wrong.  But I think now that I understand where I’m going wrong I can solve it and that makes me a very happy bunny.

My problem was that I wanted to draw my shape onto the wall and delete it.  What I should be doing is splitting my wall into smaller chunks, cutting out a big chunk, adding points to the outside of the hole and manipulating those until I get the right shape.  I think.

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Posted: 16 September 2012 02:43 PM   [ Ignore ]   [ # 13 ]
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do we need to post StarWars renders?
I did one in case!

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Posted: 16 September 2012 02:48 PM   [ Ignore ]   [ # 14 ]
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He needs some sounds   http://www.r2d2translator.com/

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Posted: 16 September 2012 02:50 PM   [ Ignore ]   [ # 15 ]
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I stink at modeling i Hexz and Carrara. Wings is a lot easier, but it’s not as advanced. You just click Extrude and then click X, Y, or Z and just move the mouse instead of click and drag stuff.

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I’m too stubborn to quit.

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