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Ultimo Paradiso Question
Posted: 18 September 2012 02:36 AM   [ Ignore ]   [ # 31 ]
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Thanks JGreenlees.

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Posted: 18 September 2012 05:32 AM   [ Ignore ]   [ # 32 ]
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This is probably my biggest gripe with DS… it shouldn’t take this many pages to explain how to find the various components of a package. Anyone should be able to go into one location and find everything. I will not engage in any discussion as to why this is actually a good thing, or has to be.. etc.. as I have already been through all of the permutations of this and personally think they are bull.

And no, smart content doesn’t fix it, nor does categories. Categories is my workaround of choice but it requires more work then I should have to go through.

If something drives me away from DS it will probably be this.

This is no reflection on Ultimo Paradiso as a package btw, other then I wish it could have different structure in the file format.

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 18 September 2012 06:20 AM   [ Ignore ]   [ # 33 ]
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Gedd - 18 September 2012 05:32 AM

Anyone should be able to go into one location and find everything. .

Smart content at the top filter it by products instead of files. One stop shopping because it will show you the product, then click on the icon for the product and it shows you everything within that product. From mats to figures.

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Posted: 18 September 2012 07:10 AM   [ Ignore ]   [ # 34 ]
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Thank you for the tip, it is helpful.

On a general note…

Only partially implemented thus serious detriment to the usefulness for many of us as has been stated previously in other discussions. Is only a bandaid for those of us who like to get at the files themselves for some reason, ie to look at the base mesh, texture etc (yes, know about right+click > “go to file location”, which helps but doesn’t fix the ‘scattered parts.’) ... Makes it much more difficult to remove items without an uninstaller, which being an ‘automated’ process leaves it open to being borked and not uninstalling properly…. This has been talked about extensively and people are adamant about it.

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 18 September 2012 08:42 AM   [ Ignore ]   [ # 35 ]
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Gedd - 18 September 2012 07:10 AM

Thank you for the tip, it is helpful.

On a general note…

Only partially implemented thus serious detriment to the usefulness for many of us as has been stated previously in other discussions. Is only a bandaid for those of us who like to get at the files themselves for some reason, ie to look at the base mesh, texture etc (yes, know about right+click > “go to file location”, which helps but doesn’t fix the ‘scattered parts.’) ... Makes it much more difficult to remove items without an uninstaller, which being an ‘automated’ process leaves it open to being borked and not uninstalling properly…. This has been talked about extensively and people are adamant about it.


Perhaps going slightly off topic, but I don’t see how Smart Content can be detrimental to usefulness when it ADDS additional functionality on top of what was in DS3 and therefore by definition cannot be taking anything away.

All the DS3 functions people used to support their own workflow still work in DS4, but now you can choose to use Smart Content in addition. Some people prefer Native Files & Folders - you can do that in DS4 just the same as in DS3. Some people prefer Content Library and Categories - ditto. Some people (like me) prefer Smart Content and Products.

Having all items related to a single product in one place makes life enormously easier for me - for finding & loading content, presets, reorganizing and even uninstalling manually. I’d be very keen to see this other discussion because they may be working off inaccurate assumptions (I’ve run into that a lot around Smart Content and metadata) - some people like to shout without doing their homework grin

Cheers

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Posted: 18 September 2012 08:59 AM   [ Ignore ]   [ # 36 ]
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cridgit - 18 September 2012 08:42 AM

... I don’t see how Smart Content can be detrimental to usefulness

More useful———————————————^^————less usefull———————————————- detrimental
                                                                          |___ “detrimental to usefulness”                                |_____"Detrimental, no caveat”

“Detrimental to usefulness” is not = “detrimental”

Specifics in language are important, and I have done my homework.. there has been much discussion by many people on why this does not work for them that I’ve also found myself. I don’t see a reason to belabor what has already been said.

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 18 September 2012 10:36 AM   [ Ignore ]   [ # 37 ]
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Btw Cridgit, I don’t mean to be too critical of your posts. You are one of the people who are actually doing a *lot* to help make Smart Content more useful. People (I include myself here ofc) don’t acknowledge efforts sometimes as much as we should.

Thank You smile

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 19 September 2012 06:35 AM   [ Ignore ]   [ # 38 ]
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No worries Gedd, but thanks for mentioning it grin

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Posted: 01 July 2013 07:06 AM   [ Ignore ]   [ # 39 ]
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I have just bought this product and want to use it in Poser Pro 2014, will there be an update for the vegetation script?

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Posted: 01 July 2013 07:08 AM   [ Ignore ]   [ # 40 ]
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Porthos1 - 01 July 2013 07:06 AM

I have just bought this product and want to use it in Poser Pro 2014, will there be an update for the vegetation script?

I’m producing those right now. I should have them done in an hour, and I will submit those to DAZ.
I’ll also post them on my web site and provide a link here so that you can already use those…

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Posted: 01 July 2013 07:20 AM   [ Ignore ]   [ # 41 ]
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WOW!!! That was fast, thanks ever so much. Will look forward to to update - it’s a fantastic product!

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Posted: 01 July 2013 09:11 AM   [ Ignore ]   [ # 42 ]
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Porthos1 - 01 July 2013 07:20 AM

WOW!!! That was fast, thanks ever so much. Will look forward to to update - it’s a fantastic product!

Thanks, I’m glad you like it.
I checked and the PoserPro2012 scripts (which should be available in the UP downloads) work also with PoserPro2014.
In any case, here is the .zip file containing those: http://www.alessandromastronardi.com/UP/UP_Poser2014.zip

Here attached a quick render in PPro2014 with the full vegetation deployed through the script: due to the large amount of vegetation and items, the script may take up to 5 minutes to complete loading all the items.

Another suggestion: you might want to enable ‘Fast Tracking’ so that the interface will be more responsive especially on camera operations.

If you need any further help let me know…

 

 

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Posted: 01 July 2013 09:21 AM   [ Ignore ]   [ # 43 ]
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Actually this is the Poser render smile

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Posted: 01 July 2013 09:49 AM   [ Ignore ]   [ # 44 ]
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Any thoughts on updating the Studio scripts to create instances instead of the redundant objects as it currently does?

Thanks

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Posted: 01 July 2013 09:51 AM   [ Ignore ]   [ # 45 ]
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Yes, as soon the LAMH full version update is released I will update those scripts and bring out some new products currently wip.

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