Two questions for Hexagon. Domes and Grid adjustment

Paradigm67Paradigm67 Posts: 973
edited December 1969 in Hexagon Discussion

Question 1: Is there a way I can make the reference grid bigger? I am trying to make something about 50' wide and do not want to have to deal with figuring out scaling issues later on. I'd rather just make it 1:1. Is there a way to increase the reference grid's size to accommodate that? Currently the Sphere I have is just engulfing it at that size.

Question 2: How do I make a dome? Is there a way to cut up a sphere? I guess the real question is how do I cut objects.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,356
    edited December 1969

    Question 1: Is there a way I can make the reference grid bigger? I am trying to make something about 50' wide and do not want to have to deal with figuring out scaling issues later on. I'd rather just make it 1:1. Is there a way to increase the reference grid's size to accommodate that? Currently the Sphere I have is just engulfing it at that size.

    Question 2: How do I make a dome? Is there a way to cut up a sphere? I guess the real question is how do I cut objects.

    You cannot resize any of the grid planes in Hexagon, but there is nothing to stop you from using a Plane Primitive, and adding a texture to it. It can then be any size and ratio that you need.

    To cut a sphere in half, select all the faces on one half and delete them. There are several kinds of spheres in Hex taht you can use, then scale them up to a size that is useful to you, or send via the bridge to DS4P.

  • DougSDougS Posts: 68
    edited December 1969

    "You cannot resize any of the grid planes in Hexagon,"

    Please look at user prefs, UI, grid and adjust as you see fit for your use

  • RoygeeRoygee Posts: 1,888
    edited December 1969

    You can also adjust the units you want to use under properties.

  • JimmyC_2009JimmyC_2009 Posts: 8,356
    edited December 1969

    Roygee said:
    You can also adjust the units you want to use under properties.

    I had forgotten about that, thanks.

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