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Bryce 7 Pro - true 3D rendering [commercial] [on sale today]
Posted: 15 September 2012 03:02 AM   [ Ignore ]
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If you liked what you saw in the anaglyph thread previously…

http://www.daz3d.com/forums/viewthread/2835/

Then you might be interested to know the Anaglyph Lens System(s) are now available, along with all the associated example scenes and tutorials.  “On sale today” means you get the whole lot for twelve and a half dollars.  It is really not for me to say this is good value, but I’m going to anyway.  Figuring out how to make these systems work required some serious pondering and nearly caused the spontaneous combustion of my most fire retardant thinking cap.

So here’s the thing… and also everything else in our back catalogue is on sale too.  Including the DVD.

Bryce Mentoring DVD 

Our shops…

http://www.daz3d.com/shop/horo
http://www.daz3d.com/shop/david-brinnen

Advanced users might also want to consider the Spherical Mapper  since this is proving very handy for making TA optimised radial gel lights.  If you want to know about those, or indeed want to sample some tutorials without parting with your hard eared dollars.  You can view all these video’s for free.

Video tutorials for Bryce 7.1 Pro.  “New” as of the 27th July 2012

Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen 
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
Bryce still life project - “capsules” - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce ‘Nuts and Bolts’ - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse “light beam” effect - a 15 minute tutorial by David Brinnen
Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
Bryce “Nuts and Bolts” - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or “God rays” effect - a 25 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - TA RGB response - a 15 minute tutorial by David Brinnen
Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen

Just thought I’d mention that.

Cheers,

David.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 15 September 2012 05:43 AM   [ Ignore ]   [ # 1 ]
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David Brinnen - 15 September 2012 03:02 AM

If you liked what you saw in the anaglyph thread previously…

http://www.daz3d.com/forums/viewthread/2835/

Then you might be interested to know the Anaglyph Lens System(s) are now available, along with all the associated example scenes and tutorials.  “On sale today” means you get the whole lot for twelve and a half dollars.  It is really not for me to say this is good value, but I’m going to anyway.  Figuring out how to make these systems work required some serious pondering and nearly caused the spontaneous combustion of my most fire retardant thinking cap.

So here’s the thing… and also everything else in our back catalogue is on sale too.  Including the DVD.

Bryce Mentoring DVD 

Our shops…

http://www.daz3d.com/shop/horo
http://www.daz3d.com/shop/david-brinnen

Advanced users might also want to consider the Spherical Mapper  since this is proving very handy for making TA optimised radial gel lights.  If you want to know about those, or indeed want to sample some tutorials without parting with your hard eared dollars.  You can view all these video’s for free.

Video tutorials for Bryce 7.1 Pro.  “New” as of the 27th July 2012

Bryce desert landscape - part 1 - a 15 minute tutorial in two parts by David Brinnen 
Bryce desert landscape - part 2 - a 15 minute tutorial in two parts by David Brinnen
Bryce still life project - “capsules” - a 15 minute tutorial by David Brinnen
Bryce lake in a landscape - a 15 minute tutorial by David Brinnen
Bryce shoreline - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 1 - a 15 minute tutorial by David Brinnen
Bryce DTE > terrain skyscraper - part 2 - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - a 15 minute tutorial by David Brinnen
Bryce Depth of Field effect - for less powerful computers - a video tutorial by David Brinnen
Bryce ‘Nuts and Bolts’ - using Pan V and Pan H - a video tutorial by David Brinnen
Bryce Abstract 360 HDRI Specular effect - a 15 minute tutorial by David Brinnen
Bryce lighthouse “light beam” effect - a 15 minute tutorial by David Brinnen
Bryce red hot metal effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 1 - a video tutorial by David Brinnen
Bryce “Nuts and Bolts” - HDRI lighting project - red dragon in a white box - part 2 - a video tutorial by David Brinnen
Bryce (TA) True Ambiance still life render of a red dragon - a 15 minute tutorial by David Brinnen
Bryce 10 minute material project - leatherette - a tutorial by David Brinnen
Bryce 10 minute material project - red pearlescent paint - a tutorial by David Brinnen
Bryce 20 minute lighting project - upgrading lighting - a tutorial by David Brinnen
Bryce grass terrains - a 25 minute tutorial by David Brinnen
Bryce light gel underwater effect - a 15 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - object cubic and spherical mapping - a 30 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - radial lights - a 30 minute tutorial by David Brinnen
Bryce 10 minute material project - rainbow texture - a tutorial by David Brinnen
Bryce 10 minute material project - using the rainbow texture and scene converter - by David Brinnen
Bryce “Nuts and Bolts” - TA optimised radial lights - a 40 minute tutorial by David Brinnen
Getting a Little Green Man from DAZ Studio to Bryce - a 10 minute tutorial by David Brinnen
Rainbow Vicky effect - a 10 minute tutorial by David Brinnen
Streaming light or “God rays” effect - a 25 minute tutorial by David Brinnen
Bryce “Nuts and Bolts” - TA optimised radial lights advanced - a 15 minute tutorial by David Brinnen
Bryce 25 minute lighting project - upgrading advanced lighting - a tutorial by David Brinnen
Bryce “Nuts and Bolts” - TA RGB response - a 15 minute tutorial by David Brinnen
Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
Bryce 5 minute scene - TA hue saturation shift trick - a tutorial by David Brinnen
Bryce 20 minute scene lighting project - the Xyzrgb Stanford Dragon - a tutorial by David Brinnen
Bryce 5 minute scene project - turn your Xyzrgb dragon scene into a Vicky scene - by David Brinnen
Bryce 5 minute project - put a label on a jar - a tutorial by David Brinnen
Bryce 20 minute experiment - TA generated caustics - a video by David Brinnen
Bryce 20 minute scene lighting project - TA caustics effect - a tutorial by David Brinnen
8 minute Wings3D project - two part box - a tutorial by David Brinnen

Just thought I’d mention that.

Cheers,

David.

Great, Am getting the True Rendering and Spherical Mapper now, and being a bit of a Sci Fi nut will start putting the pennies away for the Deep Space HDRI’s 1 and 2

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Posted: 15 September 2012 08:43 AM   [ Ignore ]   [ # 2 ]
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Thank you Philip, yes if there was one thing we have made that I continually find new uses for it is the Spherical Mapper it is the simple things sometimes that provide the most satisfaction.

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Posted: 15 September 2012 09:52 AM   [ Ignore ]   [ # 3 ]
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Hi, I’ve just wonder if I can use the 3D glasses in Left Lens Green and Right Lens Magenta with the Bryce 7 Pro True 3D Rendering?
I got such glasses together with the dvd “Journey to the Center of the Earth”.

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Posted: 15 September 2012 10:06 AM   [ Ignore ]   [ # 4 ]
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Artini - 15 September 2012 09:52 AM

Hi, I’ve just wonder if I can use the 3D glasses in Left Lens Green and Right Lens Magenta with the Bryce 7 Pro True 3D Rendering?
I got such glasses together with the dvd “Journey to the Center of the Earth”.

The red/cyan images can’t be effectively viewed with the green/magenta lenses.  But the ALS (anaglyph lens system) objects can be modified to produce green/magenta coded 3D renders as opposed to red/cyan, by changing the colour properties of the filtering lenses accordingly.  This is easy to do.

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Posted: 15 September 2012 10:25 AM   [ Ignore ]   [ # 5 ]
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Thanks for the answer. I’ve just bought Bryce 7 Pro True 3D Rendering.

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Posted: 15 September 2012 10:35 AM   [ Ignore ]   [ # 6 ]
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Artini - 15 September 2012 10:25 AM

Thanks for the answer. I’ve just bought Bryce 7 Pro True 3D Rendering.

Thank you, and if you run into any difficulties, either myself or Horo can usually be found here or failing that,

[email protected]

there is always email.

Cheers,

David.

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Posted: 15 September 2012 11:03 AM   [ Ignore ]   [ # 7 ]
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Thanks everybody for your support. Yes, I stick around here regularly and am glad to answer any questions.

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Posted: 15 September 2012 03:47 PM   [ Ignore ]   [ # 8 ]
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David Brinnen - 15 September 2012 08:43 AM

Thank you Philip, yes if there was one thing we have made that I continually find new uses for it is the Spherical Mapper it is the simple things sometimes that provide the most satisfaction.

Hi David I purchased the spherical-mapper today but the videos seem to go everywhere exept the first steps of actually getting it working, what I mean is loading it up ect as the first video “p38_Practical_Spherical_Mapper” seems to skip what you should load in and goes off about the lens group ect.

I have tried to work it out to follow along but I must be doing it wrong as I am finding it hard to understand what the video is trying to show.

sorry just im lost… lol

Sal.

*EDIT* Its ok maybe I should have read this part first.
“This product is suitable for users who are already passingly familiar with Bryce rendering and materials. While I am reluctant to discourage anyone from purchasing this - for obvious reasons - I would not encourage Bryce novices to tackle this product without first gathering an deeper understanding of Bryce 7 Pro”

Ill put in a refund request unless you fancy trying to explain things a little. No Worries if you dont though I should have read all the discription before buying.

Sal.

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Posted: 16 September 2012 01:36 AM   [ Ignore ]   [ # 9 ]
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Hi Sal, OK well, I don’t mind explaining.

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1.  You should have a file that looks like this.
2.  The small cyan group inside the perspective camera is the lens system.  It has to occupy the same origin as the camera.
3.  Shows the camera attributes.
4.  If you select “Lens Group” you can add it to the object library - for recall later - bearing in mind you will need to set it back to camera origin.
5.  To work the perspective camera has to be in 360 panoramic.

So the practical upshot of all this?

Instead of panoramic projections (which miss off the poles of the render) you get spherical projections, which can be wrapped around spheres.

The reason we spent so much time on these projection systems was because otherwise to get a spherical map before it took six renders, cube to cross and HDRshop - which was a lot of faffing around.

You have admitted I think you are a novice, and as I said I wouldn’t want to discourage anyone from buying any of your products, it might be a little soon to be getting bogged down in mapping modes.

The spherical mapper is a wonderful tool, but more so if you have a reason to need it!

So yes, I’ll happily explain all you want, but by the same token, I won’t be surprised if you decide it might be a little bit esoteric to get into at this stage.

Cheers,

David.

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Posted: 16 September 2012 02:48 AM   [ Ignore ]   [ # 10 ]
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@Sal UK - Here’s another explanation how to use the Spherical Mapper. Open the file Spherical_Mapper.br7 that came with the product. You get a screen in Bryce as shown below (I cut out some parts).

If you do not see those small thumbnails at the bottom right of the screen, click on the icon 1 at the bottom right corner.

There is a small down arrow next to the multicoloured square icon (the Families), identified with a 2. Click on that arrow.

This will open the drop down shown at lower right. Click on Select Group, identified with 3. This will open the drop down with all groups. There is only the Lens Group listed, identified with 4. Select this group.

The group gets red in the wire frame view. There are a couple of small buttons with characters. Click on the top one [A] for Attribute. This opens the Objects Attributes. Check the Absolute Coordinates, identified with a red frame in the picture below.

Likewise, click on the small down arrow at left, identified with 5.  This opens the camera drop down. Select Edit Current Camera… identified with 6.

This opens the Camera & 2D Projection dialog. make sure the Absolute Coordinates match those of the Lens Group.

Once this is right - actually, it is in the file you have now open. But for other scenes, you have to assure that those parameters match.

In the Objects Attributes for the Lens Group, there are Tabs on top. Click on Linking identified with 7. Here, click in the field Object Parent Name, which has None at the moment. A drop down opens (see bottom left, 8). Select Perspective Camera. Now, if you move the camera, the Lens Group will follow it from now on.

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Posted: 16 September 2012 09:30 AM   [ Ignore ]   [ # 11 ]
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Thanks David and Horo
I’ll give it a go I have 30 days to see if I can get the hang of it atleast, I am a novice of sorts I have had Bryce for many years since I think Bryce 1 when I think it was on some magazine disk and have bought Bryce 6 and paid for Bryce 7 ProI have messed with it on and off but the materials setup has always escaped me with for me it seems complicated. Reason I wanted the spherical-mapper was for DS to create Panaramic Domes as it saves on creating a huge scene within DS. So I know I would rather try to learn to use it than return it.

Big thanks for the replys and I will give it a shot now.

Steve.

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Posted: 16 September 2012 10:09 AM   [ Ignore ]   [ # 12 ]
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OK, well in that case, provided the scene you are trying to convert is of modest dimensions (for which read less than 10mb) feel free to post me

[email protected]

and I will endeavour to walk you through the setup process.  Since your aim is very much in keeping with what we had in mind when this product was designed, it should not be too challenging.

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Posted: 16 September 2012 01:41 PM   [ Ignore ]   [ # 13 ]
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Big thanks both I have managed to set it up and tested it on just a sky scene at the moment just to make sure I had it set right and works great with the explanations you both gave…

Big Thanks again!

Steve.

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Posted: 17 September 2012 01:27 AM   [ Ignore ]   [ # 14 ]
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You’re more than welcome. Glad you could make it work and put to good use.

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Posted: 17 September 2012 03:59 AM   [ Ignore ]   [ # 15 ]
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Hi Guys
  I bought the True Rendering Product 2 Days ago, I unzipped it to a folder and started looking at the video’s, well the first one anyway smile

The video was the ALS Practical, after about 3 minutes it was way over my head, Horo was demonstrating the process and he mentioned some numbers before he went into the Approximator, which he also mentions the “toe in angle” .

Is there another video that sort of explains the grass roots of this system?

I went through all of the folders in the directory where I unzipped the file and didn’t come across any.

Thanks in advance

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