I want to see a quadraped morph for genesis that can be used for any four legged creature:) It will serve almost as a base template for various 4 legged creature morphs etc.
Can’t that be achieved with dialing in one of the animal leg morphs, rotating the body to where the torso is perpendicular to the ground, reposition the neck and head and then the legs and arms. I think what Genesis needs is a full set of leg morphs with paw and hooves and goat hooves as well as paw and hoof morphs for the hands (IF that’s possible.. might have to check that out in ZBrush). Cath (Mec4D) or Midnight Stories might be able to work that sort of magic on Genesis!
Depends on how far you can lengthen the mesh, on the foot/hand bones, and mash them together to look like leg bones.
On the other hand, maybe if distortions are bad, they could be hidden by ZBrush fiber fur, or something.
When a person compares the skeletons, the backwards rear knee is actually the heel.
Cats are simply standing on their tippytoes, and kinda squatted down, and the leg bones are shorter.
On horses, the foot/hand bones are much longer. And, although it doesn’t show, they lose two foot/hand bones, with 2 more shrunk, and one of those fused to the main one. I imagine because they’re runners.
A mouse’s limbs look more like ours…
Longer necks might be a problem.
Then you have to reshape & resize some other stuff. Heads, hips and thighs might be tough.
Weight-mapping might be a boon for this sort of thing.
Edit: I wonder… if Genesis doesn’t have enough polys, for something, maybe a morphed and weight-mapped Gen 4 might work.