In my case (which most likely does not applies to the OP)
I can’t risk using the LAA because my other ‘main’ program I use for work may likely become unstable, hang! My system is primarily for audio production, the software is quite old (I think 2005?) and there are audio drivers and a ton of plugins involved in that chain. Too many variables at play! There are further tweaks I could try but it’s just not worth the risk for a DAW that has surpassed all expectations and continues to run rock solid. So yeah I definitely do not want to rock that boat.
Thereby in ‘my case’; I’m prepared to wait till my budget permits a complete upgrade of hardware, audio interface / drivers, O/S and DAW software.
All above said;
(((understand that my case is unique and most likely does not effect the OP setup, thereby going the LAA route will most likely work fine)))
For now I get by using low-res textures and for what I do is geared toward HD video production being that the final renders need only be; 1920x1080p. thereby my textures need not be more than 1000x1000 (each - per obj) with 2000x2000 maximum might be OK (weighing in quality vs file size)! So anyway…. I have managed to render 4 Genesis figures in one scene (Bryce), I posted evidence of that in another thread so I guess the workaround (lower res textures) will do for now (until I upgrade)!
Also keep in mind any unnecessary applications running in the background (Start ups and services) for example; DS4 is one of the biggest hogs of all and content management when system appears idle (not in use) uses up way more memory compared to other apps but CMS can be stopped (temporarily) particularly OK when DS4 is not being used; I can switch CMS = Run later on when I want to use DS4 so I guess that’s not an issue and DS4 will function OK for the most part although missing some functionality when CMS is disabled.
As Horo explained;
Having DS4 opened whilst bridging to Bryce = both programs are running thereby using a lot more memory whereas; exporting character from DS4 then close DS4 when done and then open Bryce and import that character will use less memory.
I have actually used the bridge for most other obj files that I’ve created and had no issues at all… but on Characters especially Elites or any other character that uses hi res 4000x4000?... whoa guarantee to crash both DS4 and Bryce!